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Papervision3D Essentials.

Create interactive Papervision 3D applications with stunning effects and powerful animations.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tondeur, Paul
Otros Autores: Winder, Jeff
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2009.
Temas:
Acceso en línea:Texto completo

MARC

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035 |a (OCoLC)799763036  |z (OCoLC)968013196  |z (OCoLC)969020561 
050 4 |a T385 .W56 2009 
082 0 4 |a 006.693 
049 |a UAMI 
100 1 |a Tondeur, Paul. 
245 1 0 |a Papervision3D Essentials. 
260 |a Birmingham :  |b Packt Publishing,  |c 2009. 
300 |a 1 online resource (737 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |2 rda 
588 0 |a Print version record. 
505 0 |a Papervision3D Essentials; Papervision3D Essentials; Credits; About the Authors; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code for the book; Errata; Piracy; Questions; 1. Setting Up; Downloading Papervision3D; Difference between compiled and non-compiled source code; What is Subversion?; What's inside the ZIP?; And what's inside the SWC?; Choosing between the SWC, the ZIP, and the SVN; Downloading the non-compiled source using SVN; On Windows; On Mac OS X. 
505 8 |a Downloading the non-compiled source in the ZIP fileDownloading the compiled source; Configuring your authoring tool for Papervision3D; Configuring Flash; Set the path to the non-compiled source code in Flash (CS3 and CS4); Set the path to the compiled source code in Flash (Only CS4); Running an example in Flash; Configuring Flex Builder and Flash Builder; Importing an example project; Setting the path to the non-compiled source code in Flex and Flash Builder; Setting the path to the SWC in Flex and Flash Builder; Running the example in Flex Builder and Flash Builder. 
505 8 |a Where to find the Papervision3D documentationSummary; 2. Building Your First Application; Introduction to classes and object-oriented programming; Creating a custom class; Inheritance; Working with the Document Class/Main Application File; Setting up the document class for Flash; Setting up the document class for Flex Builder and Flash Builder; Basics of a 3D scene in Papervision3D; Scene; Camera; Viewport; 3D Objects; Material; Render engine; Left-handed Cartesian coordinate system; Creating a basic class for Papervision3D; The basic document class; Finalizing your first application. 
505 8 |a Smart programmers use less codePreparing for the book examples; Working with the BookExampleTemplate class; Summary; 3. Primitives; The basic elements of 3D objects; Vertices; Triangles; The rendering pipeline; Creating and adding primitives; Plane; Sphere; Cylinder; Cone; Cube; PaperPlane; Arrow; Nesting; World space versus local space; Creating a pivot point with DisplayObject3D; Accessing vertices; Example--building a sphere of spheres; Summary; 4. Materials; Introduction to materials; Basic properties; Basic materials; Wireframe material; Color material. 
505 8 |a Three ways of using bitmaps as a materialBitmapMaterial; Using a bitmap shape as material that is generated by code; Manually loading and assigning an external bitmap as material; BitmapFileMaterial; BitmapAssetMaterial; Two ways of using a movie clip as material; MovieMaterial; MovieAssetMaterial; VideoStreamMaterial; Combining materials; Interactivity; Material interactivity; Using ButtonMode; Defining the event listeners; Object interactivity; Tips and tricks; Tiling; Flipping your material; Power of two textures; Example--creating a carousel; Summary; 5. Cameras. 
500 |a Cameras inherit from DisplayObject3D. 
520 |a Create interactive Papervision 3D applications with stunning effects and powerful animations. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Flash (Computer file) 
630 0 7 |a Flash (Computer file)  |2 fast 
650 0 |a Computer animation. 
650 0 |a Three-dimensional imaging. 
650 6 |a Animation par ordinateur. 
650 6 |a Imagerie tridimensionnelle. 
650 7 |a computer animation.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Computer animation  |2 fast 
650 7 |a Three-dimensional imaging  |2 fast 
700 1 |a Winder, Jeff. 
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776 0 8 |i Print version:  |a Tondeur, Paul.  |t Papervision3D Essentials.  |d Birmingham : Packt Publishing, ©2009  |z 9781847195722 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=967824  |z Texto completo 
938 |a EBL - Ebook Library  |b EBLB  |n EBL967824 
994 |a 92  |b IZTAP