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120716s2009 enk o 000 0 eng d |
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|a EBLCP
|b eng
|e pn
|c EBLCP
|d MHW
|d OCLCQ
|d DEBSZ
|d OCLCQ
|d FEM
|d ZCU
|d MERUC
|d ICG
|d OCLCO
|d OCLCF
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019 |
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|a 968013196
|a 969020561
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|a 9781847195739
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|a 1847195733
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|a DEBBG
|b BV044167106
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|a DEBSZ
|b 397343116
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|a (OCoLC)799763036
|z (OCoLC)968013196
|z (OCoLC)969020561
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|a T385 .W56 2009
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|a 006.693
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|a UAMI
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|a Tondeur, Paul.
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|a Papervision3D Essentials.
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|a Birmingham :
|b Packt Publishing,
|c 2009.
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300 |
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|a 1 online resource (737 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
|2 rda
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|a Print version record.
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|a Papervision3D Essentials; Papervision3D Essentials; Credits; About the Authors; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code for the book; Errata; Piracy; Questions; 1. Setting Up; Downloading Papervision3D; Difference between compiled and non-compiled source code; What is Subversion?; What's inside the ZIP?; And what's inside the SWC?; Choosing between the SWC, the ZIP, and the SVN; Downloading the non-compiled source using SVN; On Windows; On Mac OS X.
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|a Downloading the non-compiled source in the ZIP fileDownloading the compiled source; Configuring your authoring tool for Papervision3D; Configuring Flash; Set the path to the non-compiled source code in Flash (CS3 and CS4); Set the path to the compiled source code in Flash (Only CS4); Running an example in Flash; Configuring Flex Builder and Flash Builder; Importing an example project; Setting the path to the non-compiled source code in Flex and Flash Builder; Setting the path to the SWC in Flex and Flash Builder; Running the example in Flex Builder and Flash Builder.
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505 |
8 |
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|a Where to find the Papervision3D documentationSummary; 2. Building Your First Application; Introduction to classes and object-oriented programming; Creating a custom class; Inheritance; Working with the Document Class/Main Application File; Setting up the document class for Flash; Setting up the document class for Flex Builder and Flash Builder; Basics of a 3D scene in Papervision3D; Scene; Camera; Viewport; 3D Objects; Material; Render engine; Left-handed Cartesian coordinate system; Creating a basic class for Papervision3D; The basic document class; Finalizing your first application.
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|a Smart programmers use less codePreparing for the book examples; Working with the BookExampleTemplate class; Summary; 3. Primitives; The basic elements of 3D objects; Vertices; Triangles; The rendering pipeline; Creating and adding primitives; Plane; Sphere; Cylinder; Cone; Cube; PaperPlane; Arrow; Nesting; World space versus local space; Creating a pivot point with DisplayObject3D; Accessing vertices; Example--building a sphere of spheres; Summary; 4. Materials; Introduction to materials; Basic properties; Basic materials; Wireframe material; Color material.
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|a Three ways of using bitmaps as a materialBitmapMaterial; Using a bitmap shape as material that is generated by code; Manually loading and assigning an external bitmap as material; BitmapFileMaterial; BitmapAssetMaterial; Two ways of using a movie clip as material; MovieMaterial; MovieAssetMaterial; VideoStreamMaterial; Combining materials; Interactivity; Material interactivity; Using ButtonMode; Defining the event listeners; Object interactivity; Tips and tricks; Tiling; Flipping your material; Power of two textures; Example--creating a carousel; Summary; 5. Cameras.
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|a Cameras inherit from DisplayObject3D.
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520 |
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|a Create interactive Papervision 3D applications with stunning effects and powerful animations.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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630 |
0 |
0 |
|a Flash (Computer file)
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630 |
0 |
7 |
|a Flash (Computer file)
|2 fast
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650 |
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|a Computer animation.
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650 |
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|a Three-dimensional imaging.
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650 |
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|a Animation par ordinateur.
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650 |
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|a Imagerie tridimensionnelle.
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650 |
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|a computer animation.
|2 aat
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650 |
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7 |
|a three-dimensional.
|2 aat
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650 |
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7 |
|a Computer animation
|2 fast
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650 |
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7 |
|a Three-dimensional imaging
|2 fast
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700 |
1 |
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|a Winder, Jeff.
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758 |
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|i has work:
|a Papervision3D Essentials (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCXGJ6tHm7pfkQttt8RwRyq
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Tondeur, Paul.
|t Papervision3D Essentials.
|d Birmingham : Packt Publishing, ©2009
|z 9781847195722
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=967824
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL967824
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994 |
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|a 92
|b IZTAP
|