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Microsoft XNA 4.0 Game Development Cookbook : over 35 intermediate-advanced recipes for taking your XNA development arsenal further /

Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Drumm, Luke
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2012.
Colección:Quick answers to common problems.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Drumm, Luke. 
245 1 0 |a Microsoft XNA 4.0 Game Development Cookbook :  |b over 35 intermediate-advanced recipes for taking your XNA development arsenal further /  |c Luke Drumm. 
260 |a Birmingham :  |b Packt Pub.,  |c 2012. 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rdaft 
490 1 |a Quick answers to common problems 
500 |a Includes index. 
505 0 |a Microsoft XNA 4.0 Game Development Cookbook; Microsoft XNA 4.0 Game Development Cookbook; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Applying Special Effects; Introduction; Creating shadows within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... 
505 8 |a See alsoCreating shadows within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Implementing lens flare within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Implementing lens flare within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; Implementing smoke within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating explosions within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... 
505 8 |a Creating explosions within the HiDef profileGetting ready; How to do it ... ; How it works ... ; There's more ... ; See also ... ; 2. Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Displaying 2D isometric maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Importing and displaying 3D isometric maps; Getting ready; How to do it ... ; How it works ... ; Generating 3D height maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating block worlds within the Reach profile. 
505 8 |a Getting readyHow to do it ... ; How it works ... ; There's more ... ; Textures; Creating block worlds within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; 3. Procedural Modeling; Introduction; Modeling triangles; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Dynamic vertex buffers; See also; Modeling discs; Getting ready; How to do it ... ; How it works ... ; See also ... ; Modeling spheres; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Modeling tori; Getting ready; How to do it ... ; How it works ... ; See also. 
505 8 |a Modeling treesGetting ready; How to do it ... ; How it works ... ; There's more ... ; 4. Creating Water and Sky; Introduction; Creating water within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Shallow water; Deep water; Building skyboxes within the Reach profile; Getting ready; How to do it ... ; How it works ... ; Building skyboxes within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Cloud generation within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Billboarding; See also. 
500 |a 5. Non-Player Characters. 
520 |a Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book. 
588 0 |a Print version record. 
546 |a English. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a Microsoft XNA (Computer file) 
630 0 7 |a Microsoft XNA (Computer file)  |2 fast 
650 0 |a Video games  |x Programming. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
758 |i has work:  |a Microsoft XNA 4.0 Game Development Cookbook (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCYQKhKYq3wy8DGv39JXBKd  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Drumm, Luke.  |t Microsoft XNA 4.0 Game Development Cookbook.  |d Birmingham : Packt Publishing, 2012  |z 9781849691987 
830 0 |a Quick answers to common problems. 
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