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|a UAMI
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100 |
1 |
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|a Drumm, Luke.
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245 |
1 |
0 |
|a Microsoft XNA 4.0 Game Development Cookbook :
|b over 35 intermediate-advanced recipes for taking your XNA development arsenal further /
|c Luke Drumm.
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260 |
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|a Birmingham :
|b Packt Pub.,
|c 2012.
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300 |
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|a 1 online resource :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a data file
|2 rdaft
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490 |
1 |
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|a Quick answers to common problems
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|a Includes index.
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|a Microsoft XNA 4.0 Game Development Cookbook; Microsoft XNA 4.0 Game Development Cookbook; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Applying Special Effects; Introduction; Creating shadows within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ...
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|a See alsoCreating shadows within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Implementing lens flare within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Implementing lens flare within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; Implementing smoke within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating explosions within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ...
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|a Creating explosions within the HiDef profileGetting ready; How to do it ... ; How it works ... ; There's more ... ; See also ... ; 2. Building 2D and 3D Terrain; Introduction; Displaying hexagonal maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Displaying 2D isometric maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Importing and displaying 3D isometric maps; Getting ready; How to do it ... ; How it works ... ; Generating 3D height maps; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Creating block worlds within the Reach profile.
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|a Getting readyHow to do it ... ; How it works ... ; There's more ... ; Textures; Creating block worlds within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; 3. Procedural Modeling; Introduction; Modeling triangles; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Dynamic vertex buffers; See also; Modeling discs; Getting ready; How to do it ... ; How it works ... ; See also ... ; Modeling spheres; Getting ready; How to do it ... ; How it works ... ; There's more ... ; See also; Modeling tori; Getting ready; How to do it ... ; How it works ... ; See also.
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|a Modeling treesGetting ready; How to do it ... ; How it works ... ; There's more ... ; 4. Creating Water and Sky; Introduction; Creating water within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Shallow water; Deep water; Building skyboxes within the Reach profile; Getting ready; How to do it ... ; How it works ... ; Building skyboxes within the HiDef profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Cloud generation within the Reach profile; Getting ready; How to do it ... ; How it works ... ; There's more ... ; Billboarding; See also.
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|a 5. Non-Player Characters.
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520 |
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|a Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.
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588 |
0 |
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|a Print version record.
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546 |
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|a English.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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630 |
0 |
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|a Microsoft XNA (Computer file)
|
630 |
0 |
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|a Microsoft XNA (Computer file)
|2 fast
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650 |
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|a Video games
|x Programming.
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650 |
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|a Jeux vidéo
|x Programmation.
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650 |
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7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
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650 |
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7 |
|a Video games
|x Programming
|2 fast
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758 |
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|i has work:
|a Microsoft XNA 4.0 Game Development Cookbook (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCYQKhKYq3wy8DGv39JXBKd
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Drumm, Luke.
|t Microsoft XNA 4.0 Game Development Cookbook.
|d Birmingham : Packt Publishing, 2012
|z 9781849691987
|
830 |
|
0 |
|a Quick answers to common problems.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=952087
|z Texto completo
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|a Askews and Holts Library Services
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