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EBOOKCENTRAL_ocn798535899 |
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|a 9781849516914
|q (electronic bk.)
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|a 184951691X
|q (electronic bk.)
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|a AU@
|b 000054188724
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|a DEBBG
|b BV043155972
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|a DEBBG
|b BV044166928
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|a DEBSZ
|b 421399767
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|a DEBSZ
|b 431157243
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|a (OCoLC)798535899
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|a 495F2F1F-0834-45DA-86C5-40EE310DCE06
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a TR897.7 .F384 2012
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|a COM
|x 071000
|2 bisacsh
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|a 006.696
|2 22
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|a UAMI
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100 |
1 |
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|a Fisher, Gordon.
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245 |
1 |
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|a Blender 3D Basics.
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260 |
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|a Birmingham :
|b Packt Publishing,
|c 2012.
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300 |
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|a 1 online resource (843 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Open source : community experience distilled
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588 |
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|a Print version record.
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|a Blender 3D Basics Beginner's Guide; Blender 3D Basics Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why subscribe?; Free access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz-- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Introducing Blender and Animation; Welcome to the world of Blender 3D.
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|a Discovering Blender and animationLearning Blender will literally change how you think; Installing Blender; Using Blender; Time for action -- rendering your first scene in Blender; What just happened?; Time for action -- closing Blender; What just happened?; Top 10 reasons to enjoy using Blender 3D; Learning from your animation heros; Have a go hero -- making a folder of your animation heroes; Going back to the year 1922 on an animation field trip; Time for action -- searching on Felix Turns the Tide + 1922; What just happened?; Pop quiz-- analyzing pioneer animators.
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505 |
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|a Moving ahead a few years in time, to 1928Time for action -- searching on Plane Crazy +1928; What just happened?; Pop quiz-- analyzing early animators; Arriving in 1938, the animation industry is at a peak; Time for action -- searching on Goonland + 1938; Pop quiz-- analyzing what animators had learned in 16 years; Have a go hero -- studying the masters; Starting to use computers for animation in the 1960s; Beginnings of 3D animation in 1963; Time for action -- searching on Ivan Sutherland + Sketchpad; What just happened?; Pop quiz-- analyzing pioneer computer animators.
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|a Going to the late 1970s, a few companies are doing 3D animationTime for action -- searching on Triple I demo; What just happened?; Pop quiz-- analyzing early computer animators; Time for action -- watching Information International, Inc. (Triple I) 1982 demo reel; What just happened?; Introducing Pixar -- 1984, and everything comes together; Time for action -- searching for the video of The Adventures of André and Wally B; What just happened?; Pop quiz-- analyzing mature computer animation; Have a go hero -- educating yourself about animation; Back to the present time; Animation principles.
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|a Using 3D skills, what can you do with them?Making 2D animation; TV and video; Films and pre-visualization; Stereoscopic 3D; Web animation; Games; Flight and driving simulators; Digital signage; Displaying scientific data; Legal evidence display; Architectural walkthroughs; Virtual reality; Virtual sets; Interactive instruction; Showing what can't otherwise be seen; Creating a portfolio to get a job; Product development and visualization; Summary; 2. Getting Comfortable using the 3D View; Exploring the Blender 3D interface; Setting up Blender the way you want it.
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500 |
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|a Using the three basic Blender controllers.
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520 |
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|a The complete novice's guide to 3D modeling and animation.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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630 |
0 |
0 |
|a Blender (Computer file)
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630 |
0 |
7 |
|a Blender (Computer file)
|2 fast
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650 |
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0 |
|a Computer animation.
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650 |
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0 |
|a Three-dimensional imaging.
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650 |
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0 |
|a Three-dimensional display systems.
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650 |
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0 |
|a 3-D films.
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650 |
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6 |
|a Animation par ordinateur.
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650 |
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6 |
|a Imagerie tridimensionnelle.
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650 |
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|a Affichage tridimensionnel.
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650 |
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6 |
|a Films en 3D.
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650 |
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7 |
|a computer animation.
|2 aat
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650 |
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|a three-dimensional.
|2 aat
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650 |
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7 |
|a COMPUTERS
|x Digital Media
|x Video & Animation.
|2 bisacsh
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650 |
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7 |
|a 3-D films
|2 fast
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650 |
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7 |
|a Computer animation
|2 fast
|
650 |
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7 |
|a Three-dimensional display systems
|2 fast
|
650 |
|
7 |
|a Three-dimensional imaging
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Fisher, Gordon.
|t Blender 3D Basics.
|d Birmingham : Packt Publishing, 2012
|z 9781849516914
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=952080
|z Texto completo
|
938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL952080
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 465885
|
938 |
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|a YBP Library Services
|b YANK
|n 8935512
|
994 |
|
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|a 92
|b IZTAP
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