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EBOOKCENTRAL_ocn798535718 |
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121121s2012 xx ob 000 0 eng d |
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|a EBLCP
|b eng
|e pn
|c EBLCP
|d OCLCQ
|d DEBSZ
|d Z5A
|d OCLCO
|d OCLCQ
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|d OCLCF
|d CRCPR
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|a 9781439893777
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|a 1439893772
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|z 9781439893760
|q (hardcover ;
|q alk. paper)
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|a AU@
|b 000055821353
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|a DEBSZ
|b 397336268
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|a DEBSZ
|b 431157014
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|a NZ1
|b 15407188
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|a (OCoLC)798535718
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|a T385 .C6695 2012
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|a 006.6/8
|a 006.68
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|a UAMI
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|a Cozzi, Patrick.
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|a OpenGL Insights.
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|a Hoboken :
|b CRC Press,
|c 2012.
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|a 1 online resource (708 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Front Cover; Dedication; Contents; Foreword; Preface; Tips; I. Discovering; 1. Teaching Computer Graphics Starting with Shader-Based OpenGL; 2. Transitioning Students to Post-Deprecation OpenGL; 3. WebGL for OpenGL Developers; 4. Porting Mobile Apps to WebGL; 5. The GLSL Shader Interfaces; 6. An Introduction to Tessellation Shaders; 7. Procedural Textures in GLSL; 8. OpenGL SC Emulation Based on OpenGL and OpenGL ES; 9. Mixing Graphics and Compute with Multiple GPUs; II. Rendering Techniques; 10. GPU Tessellation: We Still Have a LOD of Terrain to Cover.
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|a 11. Antialiased Volumetric Lines Using Shader-Based Extrusion12. 2D Shape Rendering by Distance Fields; 13. Efficient Text Rendering in WebGL; 14. Layered Textures Rendering Pipeline; 15. Depth of Field with Bokeh Rendering; 16. Shadow Proxies; III. Bending the Pipeline; 17. Real-Time Physically Based Deformation Using Transform Feedback; 18. Hierarchical Depth Culling and Bounding-BoxManagement on the GPU; 19. Massive Number of Shadow-Casting Lights with Layered Rendering; 20. Efficient Layered Fragment Buffer Techniques; 21. Programmable Vertex Pulling.
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|a 22. Octree-Based Sparse Voxelization Using the GPU Hardware RasterizerIV. Performance; 23. Performance Tuning for Tile-Based Architectures; 24. Exploring Mobile vs. Desktop OpenGL Performance; 25. Improving Performance by Reducing Calls to the Driver; 26. Indexing Multiple Vertex Arrays; 27. Multi-GPU Rendering on NVIDIA Quadro; V. Transfers; 28. Asynchronous Buffer Transfers; 29. Fermi Asynchronous Texture Transfers; 30. WebGL Models: End-to-End; 31. In-Game Video Capture with Real-Time Texture Compression; 32. An OpenGL-Friendly Geometry File Format and Its Maya Exporter.
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|a VI. Debugging and Profiling33. ARB debug output: A Helping Hand for Desperate Developers; 34. The OpenGL Timer Query; 35. A Real-Time Profiling Tool; 36. Browser Graphics Analysis and Optimizations; 37. Performance State Tracking; 38. Monitoring Graphics Memory Usage; VII. Software Design; 39. The ANGLE Project: Implementing OpenGL ES 2.0 on Direct3D; 40. SceneJS: A WebGL-Based Scene Graph Engine; 41. Features and Design Choices in SpiderGL; 42. Multimodal Interactive Simulations on the Web; 43. A Subset Approach to Using OpenGL and OpenGL ES; 44. The Build Syndrome; About the Contributors.
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|a Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design.
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|a Print version record.
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|a Includes bibliographical references.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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|a OpenGL.
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|a OpenGL
|2 fast
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650 |
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|a Rendering (Computer graphics)
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650 |
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|a Rendu (Infographie)
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650 |
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|a COMPUTERS
|x Image Processing.
|2 bisacsh
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650 |
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7 |
|a COMPUTERS
|x Digital Media
|x Graphics Applications.
|2 bisacsh
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650 |
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7 |
|a PHOTOGRAPHY
|x Techniques
|x Digital.
|2 bisacsh
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650 |
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|a TECHNOLOGY & ENGINEERING
|x Imaging Systems.
|2 bisacsh
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650 |
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7 |
|a Rendering (Computer graphics)
|2 fast
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758 |
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|i has work:
|a OpenGL insights (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCG4q4qKKpQg7tffb6cKbFq
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
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|i Print version:
|a Cozzi, Patrick.
|t OpenGL Insights.
|d Hoboken : CRC Press, ©2012
|z 9781439893760
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856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=952001
|z Texto completo
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH24073937
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938 |
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|a CRC Press
|b CRCP
|n AKP0KE14983PDF
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938 |
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|a EBL - Ebook Library
|b EBLB
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|a YBP Library Services
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