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121121s2012 xx o 000 0 eng d |
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|a 9780203836378
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|a (OCoLC)798532632
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|a LB1044.87 .N445 2012
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|a 371.397
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|a UAMI
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|a Nelson, Brian C.
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|a Design for Learning in Virtual Worlds.
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|a Hoboken :
|b Taylor & Francis,
|c 2012.
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|a 1 online resource (241 pages).
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Interdisciplinary Approaches to Educational Technology
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|a Print version record.
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|a Cover; Design for Learningin Virtual Worlds; Copyright; Contents; List of illustrations; Preface; Acknowledgements; Part one: Introduction and overview; Chapter 1: Definition and History of Virtual Worlds for Education; Introduction; What's a Virtual World?; Computer-based Environment; Exploring Virtual Worlds; Single-Player and Multi-Player Virtual Worlds; A (Very) Brief History of Educational Virtual Worlds; MOOSE Crossing; Whyville; River City; Quest Atlantis; SAVE Science; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources.
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|a Chapter 2: Mechanics of Virtual Worlds: The WorldIntroduction; The World; What the World Is; What the World Isn't; Where Is the World?; Server-based Worlds; Locally-based Worlds; Worldly Advances; How Does the World Work?; World Construction; World Perception; World Navigation; Living on the Edge; Multiple Worlds; Game Levels; Nested Worlds; Juxtaposed Worlds; From One World to Another; Networked Worlds; World Instances; Representative Avatars; Sound Issues; Conclusion; Test Your Understanding; Learning Activities; Links; Other Resources; Chapter 3: Mechanics of Virtual Worlds: The GUI.
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|a IntroductionThe World and the GUI Defi ned; The GUI; What the GUI Is; GUI Function; GUI Form; What the GUI Isn't; How Does the GUI Work?; Between the GUI and the World; Interactions; Navigation; Feedback; Conclusion; Test Your Understanding; Learning Activities; Other Resources; Part Two: Theoretical Basis For Learning And Assessment In Virtual Worlds; Chapter 4: Theoretical Basis for Learning in Virtual Worlds; Introduction; Theoretical Basis for Learning in Virtual Worlds; Situated Learning; Constructivism; Socio-constructivism; Behaviorism; Cognitive Processing; Conclusion.
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|a Test Your UnderstandingLearning Activities; References; Links; Other Resources; Chapter 5: Defining the Context of Virtual Worlds; Introduction; Subject Domain; What Makes a Good Fit?; What Makes a Bad Fit?; Learning Context; Formality; Environment; Activity; Learner Population; World Boundaries; Participant Roles; Conclusion; Test Your Understanding; Learning Activities; Reference; Other Resources; Chapter 6: Measurement and Assessment with Virtual Worlds; Introduction; Measurement and Assessment; Reliability and Validity; Choosing Constructs to Be Measured in Virtual Worlds.
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|a What Can Be Measured?What Should Be Measured?; Conclusion; Test Your Understanding; Learning Activities; References; Other Resources; Part Three: Theoretical Perspectives: Design For Learning In Virtual Worlds; Chapter 7: Critiquing Virtual Worlds and Virtual-World-based Curricula; Introduction; Critiquing Virtual Worlds; Activities Situated in Context; Knowledge Building; Cooperation; Authenticity; Intentionality; Conclusion; Test Your Understanding; Learning Activities; References; Links; Other Resources; Chapter 8: Designing Curricula for Virtual Worlds; Introduction.
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|a Virtual-World Curriculum Design Document.
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|a Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: * The history and evolution of virtual worlds; * The theories behind the use of virtual worlds for learning; * The design of curricula in virtual worlds; * Design guidelines for elements experienced in virtual worlds that support learning; * Design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framew.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Virtual reality in education.
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650 |
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|a Educational innovations.
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650 |
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|a Virtual reality in education.
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650 |
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|a Réalité virtuelle en éducation.
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650 |
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|a Enseignement
|x Innovations.
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650 |
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|a Educational innovations
|2 fast
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650 |
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|a Virtual reality in education
|2 fast
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|a Erlandson, Benjamin E.
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|i has work:
|a Design for learning in virtual worlds (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGT394MvBxGYT9Q7TpMCKm
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
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|i Print version:
|a Nelson, Brian C.
|t Design for Learning in Virtual Worlds.
|d Hoboken : Taylor & Francis, ©2012
|z 9780415886390
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830 |
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0 |
|a Interdisciplinary approaches to educational technology.
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856 |
4 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=956940
|z Texto completo
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|a YBP Library Services
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