Wordplay and the Discourse of Video Games : Analyzing Words, Design, and Play.
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul exami...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
Taylor & Francis,
2012.
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Colección: | Routledge studies in new media and cyberculture.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in. |
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Descripción Física: | 1 online resource (223 pages). |
ISBN: | 9780203124031 0203124030 |