Unity 3.x Game Development by Example Beginner's Guide.
A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Pub.,
2011.
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Colección: | Learn by doing: less theory, more results.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Unity 3.x Game Development by Example; Unity 3.x Game Development by Example; Credits; About the Author; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
- heading; What just happened?; Pop quiz heading; Have a go hero heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. That's One Fancy Hammer!; Introducing Unity 3D.
- Unity takes over the worldBrowser-based 3D? Welcome to the future; Time for action
- Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as finished
- Stop! Hammer time; Explore Bootcamp; The wonders of technology!; The Scene window; The Game window.
- The HierarchyThe Project panel; The Inspector; Heads up?; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there live a little!; Summary; Big ambition, tiny games; 2. Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Have a go hero Redesign your favorite games; Toy or story.
- Pop Quiz Finding that singular piece of joyRedefining the sky; Summary; Let's begin; 3. Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action
- Creating the ball; What just happened that's all there is to it?; A ball by any other name; Time for action
- Renaming the ball; Origin story; XYZ/RGB; Time for action
- Moving the ball Into the sky
- Time for action
- Shrinking the ball; Time for action
- Saving your scene.
- Time for action
- Adding the paddleWhat is a mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action
- Adding a light; Time for action
- Moving and rotating the light; Have a go hero Let there be (additional) light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action
- Camera mania; Time for action
- Test your game; Let's get physical; Time for action
- Adding physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action
- Make the ball bouncy.