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|a 794.816693
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|a UAMI
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|a Creighton, Ryan Henson.
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|a Unity 3.x Game Development by Example Beginner's Guide.
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|a Birmingham :
|b Packt Pub.,
|c 2011.
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300 |
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|a 1 online resource (777 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|2 rda
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|a Learn by doing: less theory, more results.
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|a Unity 3.x Game Development by Example; Unity 3.x Game Development by Example; Credits; About the Author; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz heading; Have a go hero heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. That's One Fancy Hammer!; Introducing Unity 3D.
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505 |
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|a Unity takes over the worldBrowser-based 3D? Welcome to the future; Time for action -- Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as finished -- Stop! Hammer time; Explore Bootcamp; The wonders of technology!; The Scene window; The Game window.
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|a The HierarchyThe Project panel; The Inspector; Heads up?; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there live a little!; Summary; Big ambition, tiny games; 2. Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Have a go hero Redesign your favorite games; Toy or story.
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|a Pop Quiz Finding that singular piece of joyRedefining the sky; Summary; Let's begin; 3. Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action -- Creating the ball; What just happened that's all there is to it?; A ball by any other name; Time for action -- Renaming the ball; Origin story; XYZ/RGB; Time for action -- Moving the ball Into the sky -- Time for action -- Shrinking the ball; Time for action -- Saving your scene.
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|a Time for action -- Adding the paddleWhat is a mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action -- Adding a light; Time for action -- Moving and rotating the light; Have a go hero Let there be (additional) light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action -- Camera mania; Time for action -- Test your game; Let's get physical; Time for action -- Adding physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action -- Make the ball bouncy.
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500 |
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|a Have a go hero DIY physic materials.
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520 |
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|a A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.
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588 |
0 |
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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0 |
|a Video games
|x Design.
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650 |
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0 |
|a Computer graphics.
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650 |
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0 |
|a Three-dimensional display systems.
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650 |
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2 |
|a Computer Graphics
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
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650 |
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6 |
|a Jeux vidéo
|x Conception.
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650 |
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6 |
|a Infographie.
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650 |
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6 |
|a Affichage tridimensionnel.
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650 |
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7 |
|a computer graphics.
|2 aat
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650 |
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7 |
|a three-dimensional.
|2 aat
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650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
758 |
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|i has work:
|a Unity 3.x game development by example (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD3KWTcF9pMyWchCF3TcCtq
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Creighton, Ryan Henson.
|t Unity 3.x Game Development by Example Beginner's Guide.
|d Birmingham : Packt Publishing, ©2011
|z 9781849691840
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=948553
|z Texto completo
|
938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL948553
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994 |
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|a 92
|b IZTAP
|