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Unity 3.x Game Development by Example Beginner's Guide.

A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Creighton, Ryan Henson
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2011.
Colección:Learn by doing: less theory, more results.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Creighton, Ryan Henson. 
245 1 0 |a Unity 3.x Game Development by Example Beginner's Guide. 
260 |a Birmingham :  |b Packt Pub.,  |c 2011. 
300 |a 1 online resource (777 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |2 rda 
490 0 |a Learn by doing: less theory, more results. 
505 0 |a Unity 3.x Game Development by Example; Unity 3.x Game Development by Example; Credits; About the Author; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz heading; Have a go hero heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. That's One Fancy Hammer!; Introducing Unity 3D. 
505 8 |a Unity takes over the worldBrowser-based 3D? Welcome to the future; Time for action -- Install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as finished -- Stop! Hammer time; Explore Bootcamp; The wonders of technology!; The Scene window; The Game window. 
505 8 |a The HierarchyThe Project panel; The Inspector; Heads up?; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there live a little!; Summary; Big ambition, tiny games; 2. Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Have a go hero Redesign your favorite games; Toy or story. 
505 8 |a Pop Quiz Finding that singular piece of joyRedefining the sky; Summary; Let's begin; 3. Game 1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action -- Creating the ball; What just happened that's all there is to it?; A ball by any other name; Time for action -- Renaming the ball; Origin story; XYZ/RGB; Time for action -- Moving the ball Into the sky -- Time for action -- Shrinking the ball; Time for action -- Saving your scene. 
505 8 |a Time for action -- Adding the paddleWhat is a mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action -- Adding a light; Time for action -- Moving and rotating the light; Have a go hero Let there be (additional) light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action -- Camera mania; Time for action -- Test your game; Let's get physical; Time for action -- Adding physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action -- Make the ball bouncy. 
500 |a Have a go hero DIY physic materials. 
520 |a A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 0 |a Computer graphics. 
650 0 |a Three-dimensional display systems. 
650 2 |a Computer Graphics 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Infographie. 
650 6 |a Affichage tridimensionnel. 
650 7 |a computer graphics.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
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776 0 8 |i Print version:  |a Creighton, Ryan Henson.  |t Unity 3.x Game Development by Example Beginner's Guide.  |d Birmingham : Packt Publishing, ©2011  |z 9781849691840 
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