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EBOOKCENTRAL_ocn797917734 |
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20240329122006.0 |
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121121s2011 enk o 000 0 eng d |
040 |
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|a EBLCP
|b eng
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|c EBLCP
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|d DEBSZ
|d OCLCQ
|d MEAUC
|d OCLCQ
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|d XFH
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|d OCLCQ
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|a 1058166021
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|a 9781849690539
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|a 1849690537
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1 |
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|a AU@
|b 000050984883
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|a AU@
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|a DEBBG
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|a DEBSZ
|b 397332114
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|a (OCoLC)797917734
|z (OCoLC)778311915
|z (OCoLC)816867995
|z (OCoLC)823130481
|z (OCoLC)847742499
|z (OCoLC)994351638
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|a T385
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0 |
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|a 006.37
|a 794.81526
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|a UAMI
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100 |
1 |
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|a Moore, Richard.
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245 |
1 |
0 |
|a Unreal Development Kit 3 Beginner?s Guide.
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260 |
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|a Birmingham :
|b Packt Pub.,
|c 2011.
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300 |
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|a 1 online resource (370 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
0 |
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|a Learn by doing: less theory, more results.
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505 |
0 |
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|a Unreal Development Kit 3; Unreal Development Kit; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action-heading; What just happened?; Pop quiz-heading; Have a go hero-heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Level Design HQ; Time for action-UDK download and installation; UDK folder structure; Time for action-launching the editor.
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505 |
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|a AutosaveContent browser; What just happened?; Time for action-movement and rotation; Navigation; UDK; WASD key navigation; MAYA users; What just happened?; BSP; Why use BSP?; Can I use static meshes to create my map without using BSP?; Dominance of static meshes; Brushes only, no static meshes; Brushes and static meshes; Time for action-using BSP brushes and static meshes; Additive and subtractive; Additive; Subtractive; Unreal scale and proportions; Grid snapping; Viewport options; What just happened?; Have a go hero-wireframe brush; Pop quiz; Summary; 2. Hello UDK; Your first map.
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505 |
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|a Time for action-setup, where to save the file, what to name itWhat just happened?; Why CSG?; Time for action-the builder brush and our first cube; Subtractive; Brush Order; What just happened?; Time for action-geometry editing tool; What just happened?; Time for action-building our first room; What just happened?; Have a go hero-second floor; Time for action-placing lights and a player start; What just happened?; Have a go hero-advanced lighting; Time for action-creating a hallway and a second room; What just happened?; Time for action-applying materials to CSG surfaces; Surface Properties.
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|a What just happened?Have a go hero-adding more elements to your level; Time for action-test map and add bots; What just happened?; Have a go hero-content browser; Have a go hero-bot navigation; Pop quiz; Summary; 3. Applying Lighting Effects; Directional lights; Point lights; Spotlights; Skylights; Time for action-different types of light; Point lights; Spotlights; Directional lights; Skylights; What just happened?; Time for action-lightmaps; What just happened?; Time for action-adjusting lightmaps on CSG surfaces; What just happened?; Have a go hero-reduce lightmap resolution on surfaces.
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|a Time for action-lightmaps on static meshesWhat just happened?; Have a go hero-creating lightmaps for custom static meshes; Pop quiz; Summary; 4. Battling the Elements; Time for action-the basics; Time for action-add a new particle emitter; What just happened?; Time for action-the smoke example; What just happened?; Time for action-adding height fog; Setting parameters; Uses; Atmospheric haze; Localized fog; Dense haze; What just happened?; Have a go hero-alternatives to height fog; Time for action-creating the surface; What just happened?; Time for action-water volumes; What just happened?
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|a Time for action-underwater.
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520 |
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|a A fun, quick, step by step guide to level design and creating your own game world.
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588 |
0 |
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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0 |
|a UnrealScript (Computer program language)
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
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650 |
|
6 |
|a UnrealScript (Langage de programmation)
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a UnrealScript (Computer program language)
|2 fast
|
758 |
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|i has work:
|a Unreal development kit 3 (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFKTggjwkVfQwcWt3X6c4C
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Moore, Richard.
|t Unreal Development Kit 3 Beginner?s Guide.
|d Birmingham : Packt Publishing, ©2011
|z 9781849690522
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=948543
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL948543
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n 330845
|
994 |
|
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|a 92
|b IZTAP
|