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Unreal Development Kit 3 Beginner?s Guide.

A fun, quick, step by step guide to level design and creating your own game world.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Moore, Richard
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2011.
Colección:Learn by doing: less theory, more results.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Unreal Development Kit 3 Beginner?s Guide. 
260 |a Birmingham :  |b Packt Pub.,  |c 2011. 
300 |a 1 online resource (370 pages) 
336 |a text  |b txt  |2 rdacontent 
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490 0 |a Learn by doing: less theory, more results. 
505 0 |a Unreal Development Kit 3; Unreal Development Kit; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action-heading; What just happened?; Pop quiz-heading; Have a go hero-heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Level Design HQ; Time for action-UDK download and installation; UDK folder structure; Time for action-launching the editor. 
505 8 |a AutosaveContent browser; What just happened?; Time for action-movement and rotation; Navigation; UDK; WASD key navigation; MAYA users; What just happened?; BSP; Why use BSP?; Can I use static meshes to create my map without using BSP?; Dominance of static meshes; Brushes only, no static meshes; Brushes and static meshes; Time for action-using BSP brushes and static meshes; Additive and subtractive; Additive; Subtractive; Unreal scale and proportions; Grid snapping; Viewport options; What just happened?; Have a go hero-wireframe brush; Pop quiz; Summary; 2. Hello UDK; Your first map. 
505 8 |a Time for action-setup, where to save the file, what to name itWhat just happened?; Why CSG?; Time for action-the builder brush and our first cube; Subtractive; Brush Order; What just happened?; Time for action-geometry editing tool; What just happened?; Time for action-building our first room; What just happened?; Have a go hero-second floor; Time for action-placing lights and a player start; What just happened?; Have a go hero-advanced lighting; Time for action-creating a hallway and a second room; What just happened?; Time for action-applying materials to CSG surfaces; Surface Properties. 
505 8 |a What just happened?Have a go hero-adding more elements to your level; Time for action-test map and add bots; What just happened?; Have a go hero-content browser; Have a go hero-bot navigation; Pop quiz; Summary; 3. Applying Lighting Effects; Directional lights; Point lights; Spotlights; Skylights; Time for action-different types of light; Point lights; Spotlights; Directional lights; Skylights; What just happened?; Time for action-lightmaps; What just happened?; Time for action-adjusting lightmaps on CSG surfaces; What just happened?; Have a go hero-reduce lightmap resolution on surfaces. 
505 8 |a Time for action-lightmaps on static meshesWhat just happened?; Have a go hero-creating lightmaps for custom static meshes; Pop quiz; Summary; 4. Battling the Elements; Time for action-the basics; Time for action-add a new particle emitter; What just happened?; Time for action-the smoke example; What just happened?; Time for action-adding height fog; Setting parameters; Uses; Atmospheric haze; Localized fog; Dense haze; What just happened?; Have a go hero-alternatives to height fog; Time for action-creating the surface; What just happened?; Time for action-water volumes; What just happened? 
500 |a Time for action-underwater. 
520 |a A fun, quick, step by step guide to level design and creating your own game world. 
588 0 |a Print version record. 
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650 0 |a Video games  |x Programming. 
650 0 |a UnrealScript (Computer program language) 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a UnrealScript (Langage de programmation) 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a UnrealScript (Computer program language)  |2 fast 
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