ZBrush 4 Sculpting for Games Beginner's Guide.
Sculpt machines, environments, and creatures for your game development projects.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Pub.,
2011.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- ZBrush 4 Sculpting for Games; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Getting Started; Who this book is for; What we will learn in this book; Why ZBrush?; How ZBrush is used in a game's production; What you'll need for this book; Terminology; Working in the field of digital art; The concept.
- Time for action
- a short example of a conceptWhat just happened?; Have a go hero
- imagine your own concept!; Explore ZBrush on the Web; Summary; 2. Learning the Interface; Interface and navigation; Time for action
- navigating in 3D space; What just happened?; More on the interface
- The Tray; Time for action
- using the Trays; What just happened?; Palettes; Trays; Have a go hero
- exploring the interface; The difference between 2.5D and 3D in ZBrush; Time for action
- working in 3D with ""Tools""; What just happened?; The Edit mode; How to enter 2D, 2.5D, or 3D mode.
- Have a go hero
- using the note bar and the tooltipsPop quiz
- 2D, 2.5D, and 3D mode; Summary; 3. Modeling a Spooky Tree with ZSpheres; ZSpheres workflow; The concept of the spooky tree; Time for action
- preparing the spooky tree with ZSpheres; What just happened?; Time for action
- starting the spooky tree with ZSpheres; What just happened?; Pop quiz
- the root sphere and adaptive skin preview; Have a go hero
- Link Spheres; Time for action
- finishing the tree; What just happened?; Time for action
- converting our ZSpheres into polygons; What just happened?; Summary.
- 4. Adding Details to the TreeThe sculpting interface; Time for action
- using the interface preset Sculpt01; What just happened?; Time for action
- choosing the right material for sculpting; What just happened?; Pop quiz
- materials; Have a go hero
- download more MatCaps; Time for action
- using brushes; What just happened?; Controlling the brushes; Pop quiz
- brush settings; Time for action
- shaping the spooky tree; What just happened?; Local transformations and rotations; Time for action
- isolating parts of the tree with Polygroups; What just happened?
- Have a go hero
- isolating several parts of the mesh with PolygroupsTime for action
- working with subdivisions; What just happened?; Pop quiz
- subdivisions; Finishing the sculpt; Time for action
- sculpting the tree on the next level; What just happened?; Time for action
- finishing the sculpt; What just happened?; Lazymouse; Have a go hero
- the icing on the cake; Summary; 5. Texturing the Tree with Polypaint; What is Polypainting?; Time for action
- setting up our model for Polypainting; What just happened?; Pop quiz
- Polypainting; Time for action
- using masks for Polypainting.