Cargando…

ZBrush 4 Sculpting for Games Beginner's Guide.

Sculpt machines, environments, and creatures for your game development projects.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Scherer, Manuel
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2011.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • ZBrush 4 Sculpting for Games; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Getting Started; Who this book is for; What we will learn in this book; Why ZBrush?; How ZBrush is used in a game's production; What you'll need for this book; Terminology; Working in the field of digital art; The concept.
  • Time for action
  • a short example of a conceptWhat just happened?; Have a go hero
  • imagine your own concept!; Explore ZBrush on the Web; Summary; 2. Learning the Interface; Interface and navigation; Time for action
  • navigating in 3D space; What just happened?; More on the interface
  • The Tray; Time for action
  • using the Trays; What just happened?; Palettes; Trays; Have a go hero
  • exploring the interface; The difference between 2.5D and 3D in ZBrush; Time for action
  • working in 3D with ""Tools""; What just happened?; The Edit mode; How to enter 2D, 2.5D, or 3D mode.
  • Have a go hero
  • using the note bar and the tooltipsPop quiz
  • 2D, 2.5D, and 3D mode; Summary; 3. Modeling a Spooky Tree with ZSpheres; ZSpheres workflow; The concept of the spooky tree; Time for action
  • preparing the spooky tree with ZSpheres; What just happened?; Time for action
  • starting the spooky tree with ZSpheres; What just happened?; Pop quiz
  • the root sphere and adaptive skin preview; Have a go hero
  • Link Spheres; Time for action
  • finishing the tree; What just happened?; Time for action
  • converting our ZSpheres into polygons; What just happened?; Summary.
  • 4. Adding Details to the TreeThe sculpting interface; Time for action
  • using the interface preset Sculpt01; What just happened?; Time for action
  • choosing the right material for sculpting; What just happened?; Pop quiz
  • materials; Have a go hero
  • download more MatCaps; Time for action
  • using brushes; What just happened?; Controlling the brushes; Pop quiz
  • brush settings; Time for action
  • shaping the spooky tree; What just happened?; Local transformations and rotations; Time for action
  • isolating parts of the tree with Polygroups; What just happened?
  • Have a go hero
  • isolating several parts of the mesh with PolygroupsTime for action
  • working with subdivisions; What just happened?; Pop quiz
  • subdivisions; Finishing the sculpt; Time for action
  • sculpting the tree on the next level; What just happened?; Time for action
  • finishing the sculpt; What just happened?; Lazymouse; Have a go hero
  • the icing on the cake; Summary; 5. Texturing the Tree with Polypaint; What is Polypainting?; Time for action
  • setting up our model for Polypainting; What just happened?; Pop quiz
  • Polypainting; Time for action
  • using masks for Polypainting.