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|a UAMI
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|a Scherer, Manuel.
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|a ZBrush 4 Sculpting for Games Beginner's Guide.
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|a Birmingham :
|b Packt Pub.,
|c 2011.
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300 |
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|a 1 online resource (517 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a text file
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|a ZBrush 4 Sculpting for Games; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Getting Started; Who this book is for; What we will learn in this book; Why ZBrush?; How ZBrush is used in a game's production; What you'll need for this book; Terminology; Working in the field of digital art; The concept.
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|a Time for action -- a short example of a conceptWhat just happened?; Have a go hero -- imagine your own concept!; Explore ZBrush on the Web; Summary; 2. Learning the Interface; Interface and navigation; Time for action -- navigating in 3D space; What just happened?; More on the interface -- The Tray; Time for action -- using the Trays; What just happened?; Palettes; Trays; Have a go hero -- exploring the interface; The difference between 2.5D and 3D in ZBrush; Time for action -- working in 3D with ""Tools""; What just happened?; The Edit mode; How to enter 2D, 2.5D, or 3D mode.
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|a Have a go hero -- using the note bar and the tooltipsPop quiz -- 2D, 2.5D, and 3D mode; Summary; 3. Modeling a Spooky Tree with ZSpheres; ZSpheres workflow; The concept of the spooky tree; Time for action -- preparing the spooky tree with ZSpheres; What just happened?; Time for action -- starting the spooky tree with ZSpheres; What just happened?; Pop quiz -- the root sphere and adaptive skin preview; Have a go hero -- Link Spheres; Time for action -- finishing the tree; What just happened?; Time for action -- converting our ZSpheres into polygons; What just happened?; Summary.
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|a 4. Adding Details to the TreeThe sculpting interface; Time for action -- using the interface preset Sculpt01; What just happened?; Time for action -- choosing the right material for sculpting; What just happened?; Pop quiz -- materials; Have a go hero -- download more MatCaps; Time for action -- using brushes; What just happened?; Controlling the brushes; Pop quiz -- brush settings; Time for action -- shaping the spooky tree; What just happened?; Local transformations and rotations; Time for action -- isolating parts of the tree with Polygroups; What just happened?
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|a Have a go hero -- isolating several parts of the mesh with PolygroupsTime for action -- working with subdivisions; What just happened?; Pop quiz -- subdivisions; Finishing the sculpt; Time for action -- sculpting the tree on the next level; What just happened?; Time for action -- finishing the sculpt; What just happened?; Lazymouse; Have a go hero -- the icing on the cake; Summary; 5. Texturing the Tree with Polypaint; What is Polypainting?; Time for action -- setting up our model for Polypainting; What just happened?; Pop quiz -- Polypainting; Time for action -- using masks for Polypainting.
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|a What just happened?
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|a Sculpt machines, environments, and creatures for your game development projects.
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|a Print version record.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Video games
|x Programming.
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650 |
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|a Video games
|x Design.
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650 |
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|a Jeux vidéo
|x Programmation.
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650 |
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6 |
|a Jeux vidéo
|x Conception.
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650 |
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|a Computer games
|x Design
|2 fast
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650 |
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7 |
|a Video games
|x Programming
|2 fast
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758 |
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|i has work:
|a ZBrush 4 sculpting for games (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCY3MXpDXPp7Hhqqf6Rp7BK
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Scherer, Manuel.
|t ZBrush 4 Sculpting for Games Beginner's Guide.
|d Birmingham : Packt Publishing, ©2011
|z 9781849690805
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856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=950524
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL950524
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994 |
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|a 92
|b IZTAP
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