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OpenSceneGraph 3.0 Beginner's Guide : Beginner's Guide.

Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Wang, Rui
Otros Autores: Qian, Xuelei
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2010.
Temas:
Acceso en línea:Texto completo

MARC

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050 4 |a QA76.76 .A63 W36 2010 
082 0 4 |a 005.3  |a 006.6  |a 006.6869 
049 |a UAMI 
100 1 |a Wang, Rui. 
245 1 0 |a OpenSceneGraph 3.0 Beginner's Guide :  |b Beginner's Guide. 
260 |a Birmingham :  |b Packt Pub.,  |c 2010. 
300 |a 1 online resource (704 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a OpenSceneGraph 3.0; OpenSceneGraph 3.0; Credits; Foreword; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. The Journey into OpenSceneGraph; A quick overview of rendering middleware; Scene graphs. 
505 8 |a The Birth and development of OSGComponents; Why OSG?; Who uses OSG?; Have a quick taste; Time for action -- say ""Hello World"" OSG style; What just happened?; Live in community; Summary; 2. Compilation and Installation of OpenSceneGraph; System requirements; Using the installer; Time for action -- installing OSG; What just happened?; Running utilities; Time for action -- playing with osgviewer; What just happened?; Pop quiz -- dependencies of osgviewer; Have a go hero -- playing with osgconv; Using the project wizard; Time for action -- creating your solution with one click; What just happened? 
505 8 |a Have a go hero -- constructing ""Hello World"" with the wizardPrebuilts making trouble?; Cross-platform building; Starting CMake; Time for action -- running CMake in GUI mode; What just happened?; Setting up options; Generating packages using Visual Studio; Time for action -- building with a Visual Studio solution; What just happened?; Pop quiz -- the difference between ALL_BUILD and 'build all'; Generating packages using gcc; Time for action -- building with a UNIX makefile; What just happened?; Have a go hero -- checking mis-compiled parts; Configuring environment variables; Summary. 
505 8 |a 3. Creating Your First OSG ProgramConstructing your own projects; Time for action -- building applications with CMake; What just happened?; Pop quiz -- configuring OSG path options yourselves; Have a go hero -- testing with different generators; Using a root node; Time for action -- improving the ""Hello World"" example; What just happened?; Understanding memory management; ref_ptr and Referenced classes; Collecting garbage: why and how; Tracing the managed entities; Time for action -- monitoring counted objects; What just happened?; Have a go hero -- returning from a function. 
505 8 |a Pop quiz -- release a smart pointerParsing command-line arguments; Time for action -- reading the model filename from the command line; What just happened?; Tracing with the notifier; Redirecting the notifier; Time for action -- saving the log file; What just happened?; Summary; 4. Building Geometry Models; How OpenGL draws objects; Geode and Drawable classes; Rendering basic shapes; Time for action -- quickly creating simple objects; What just happened?; Storing array data; Vertices and vertex attributes; Specifying drawing types; Time for action -- drawing a colored quad; What just happened? 
505 8 |a Pop quiz -- results of different primitive types. 
520 |a Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Application program interfaces (Computer software) 
650 0 |a Virtual reality  |x Computer programs. 
650 0 |a Three-dimensional display systems. 
650 0 |a Computer graphics. 
650 6 |a Interfaces de programmation d'applications. 
650 6 |a Réalité virtuelle  |x Logiciels. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Infographie. 
650 7 |a APIs (interfaces)  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a Application program interfaces (Computer software)  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
700 1 |a Qian, Xuelei. 
758 |i has work:  |a Openscenegraph 3.0 (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGbCyGtJR4Y4t8bwF4mMmq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Wang, Rui.  |t OpenSceneGraph 3.0 Beginner's Guide : Beginner's Guide.  |d Birmingham : Packt Publishing, ©2010  |z 9781849512824 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=951142  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL951142 
938 |a YBP Library Services  |b YANK  |n 3601889 
994 |a 92  |b IZTAP