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121121s2010 enk o 000 0 eng d |
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|a EBLCP
|b eng
|e pn
|c EBLCP
|d OCLCQ
|d DEBSZ
|d OCLCQ
|d YDXCP
|d OCLCQ
|d ZCU
|d MERUC
|d ICG
|d OCLCO
|d OCLCF
|d OCLCQ
|d OCLCO
|d OCLCQ
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|d OCLCO
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|d OCLCL
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|a 9781849512831
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|a 1849512833
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|a DEBBG
|b BV044166854
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|a DEBSZ
|b 397335423
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|a (OCoLC)797915916
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|a QA76.76 .A63 W36 2010
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|a 005.3
|a 006.6
|a 006.6869
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|a UAMI
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|a Wang, Rui.
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|a OpenSceneGraph 3.0 Beginner's Guide :
|b Beginner's Guide.
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|a Birmingham :
|b Packt Pub.,
|c 2010.
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|a 1 online resource (704 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a OpenSceneGraph 3.0; OpenSceneGraph 3.0; Credits; Foreword; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. The Journey into OpenSceneGraph; A quick overview of rendering middleware; Scene graphs.
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|a The Birth and development of OSGComponents; Why OSG?; Who uses OSG?; Have a quick taste; Time for action -- say ""Hello World"" OSG style; What just happened?; Live in community; Summary; 2. Compilation and Installation of OpenSceneGraph; System requirements; Using the installer; Time for action -- installing OSG; What just happened?; Running utilities; Time for action -- playing with osgviewer; What just happened?; Pop quiz -- dependencies of osgviewer; Have a go hero -- playing with osgconv; Using the project wizard; Time for action -- creating your solution with one click; What just happened?
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|a Have a go hero -- constructing ""Hello World"" with the wizardPrebuilts making trouble?; Cross-platform building; Starting CMake; Time for action -- running CMake in GUI mode; What just happened?; Setting up options; Generating packages using Visual Studio; Time for action -- building with a Visual Studio solution; What just happened?; Pop quiz -- the difference between ALL_BUILD and 'build all'; Generating packages using gcc; Time for action -- building with a UNIX makefile; What just happened?; Have a go hero -- checking mis-compiled parts; Configuring environment variables; Summary.
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|a 3. Creating Your First OSG ProgramConstructing your own projects; Time for action -- building applications with CMake; What just happened?; Pop quiz -- configuring OSG path options yourselves; Have a go hero -- testing with different generators; Using a root node; Time for action -- improving the ""Hello World"" example; What just happened?; Understanding memory management; ref_ptr and Referenced classes; Collecting garbage: why and how; Tracing the managed entities; Time for action -- monitoring counted objects; What just happened?; Have a go hero -- returning from a function.
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|a Pop quiz -- release a smart pointerParsing command-line arguments; Time for action -- reading the model filename from the command line; What just happened?; Tracing with the notifier; Redirecting the notifier; Time for action -- saving the log file; What just happened?; Summary; 4. Building Geometry Models; How OpenGL draws objects; Geode and Drawable classes; Rendering basic shapes; Time for action -- quickly creating simple objects; What just happened?; Storing array data; Vertices and vertex attributes; Specifying drawing types; Time for action -- drawing a colored quad; What just happened?
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|a Pop quiz -- results of different primitive types.
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|a Create high-performance virtual reality applications with OpenSceneGraph, one of the best 3D graphics engines.
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|a Print version record.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Application program interfaces (Computer software)
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|a Virtual reality
|x Computer programs.
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|a Three-dimensional display systems.
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|a Computer graphics.
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|a Interfaces de programmation d'applications.
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|a Réalité virtuelle
|x Logiciels.
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|a Affichage tridimensionnel.
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|a Infographie.
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|a APIs (interfaces)
|2 aat
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|a three-dimensional.
|2 aat
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|a computer graphics.
|2 aat
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|a Application program interfaces (Computer software)
|2 fast
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|a Computer graphics
|2 fast
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|a Three-dimensional display systems
|2 fast
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700 |
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|a Qian, Xuelei.
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758 |
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|i has work:
|a Openscenegraph 3.0 (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGbCyGtJR4Y4t8bwF4mMmq
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
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|i Print version:
|a Wang, Rui.
|t OpenSceneGraph 3.0 Beginner's Guide : Beginner's Guide.
|d Birmingham : Packt Publishing, ©2010
|z 9781849512824
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=951142
|z Texto completo
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938 |
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