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Unity Game Development Essentials.

Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Goldstone, Will
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2009.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Unity Game Development Essentials. 
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300 |a 1 online resource (477 pages) 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Unity Game Development Essentials; Unity Game Development Essentials; Credits; About the Author; About the Reviewers; Preface; What this book covers; ; Chapter 1 Welcome to the Third Dimension; Chapter 2 Environments; Chapter 3 Player Characters; Chapter 4 Interactions; Chapter 5 Prefabs, Collection, and HUD; Chapter 6 Instantiation and Rigidbodies; Chapter 7 Particle Systems; Chapter 8 Menu Design; Chapter 9 Finishing Touches; Chapter 10 Building and sharing; Chapter 11 Testing and further study; What you need for this book; Who this book is for; Conventions; Reader feedback. 
505 8 |a Customer supportDownloading the necessary assets for the book; Errata; Piracy; Questions; 1. Welcome to the Third Dimension; Getting to grips with 3D; Coordinates; Local space versus World space; Vectors; Cameras; Polygons, edges, vertices, and meshes; Materials, textures, and shaders; Rigid Body physics; Collision detection; Essential Unity concepts; The Unity way; Assets; Scenes; Game Objects; Components; Scripts; Prefabs; The interface; The Scene window and Hierarchy; The Inspector; The Project window; The Game window; Summary; 2. Environments; ; External modellers; Resources. 
505 8 |a Your first Unity projectUsing the terrain editor; Terrain menu features; Importing and exporting heightmaps; Set Heightmap resolution; Creating the lightmap; Mass Place Trees; Flatten Heightmap; Refresh Tree and Detail Prototypes; The terrain toolset; Terrain Script; Raise Height; Paint height; Smooth height; Paint Texture; Place Trees; Paint Details; Terrain Settings; Sun, Sea, Sand creating the island; ; Step 1- Terrain setup; Step 2- Island outline; Step 3- Volcano!; Step 4- Adding textures; Painting procedure; Sandy areas; Grass & Rock; Volcanoes Rock!; Step 5- Tree time. 
505 8 |a Step 6 -Grassed upStep 7- Let there be lights!; Creating sunlight; Step 8- What's that sound?; Stereo versus Mono; Formats; The hills are alive!; Importing your first package; Further audio settings; Step 9- Look to the skybox!; Step 10- Open water; Step 11- Island walkabout; Step 12- Sun alignment and final tweaks; Take Me Home! Introducing models; Importing the model package; Common settings for models; Meshes; Materials; Animations; Setting up the outpost model; Summary; 3. Player Characters; Working with the Inspector; Tags; Layers; Prefabs and the Inspector. 
505 8 |a Deconstructing the First Person Controller objectParent-child issues; First Person Controller objects; Object 1: First Person Controller (parent); Transform; FPSWalker (Script); Character Controller; Mouse Look (Script); Object 2: Graphics; Mesh filter; Mesh renderer; Object 3: Main Camera; Camera; GUILayer and Flare Layer; Mouse Look (Script); Audio listener; Scripting basics; ; Commands; Variables; Variable data types; Using variables; Public versus private; Functions; Update(); OnMouseDown(); Writing functions; If else statements; ; Multiple conditions; Globals and dot syntax. 
500 |a Using static to define globals. 
520 |a Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! 
588 0 |a Print version record. 
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650 0 |a Video games  |x Computer programs. 
650 6 |a Jeux vidéo  |x Conception. 
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650 7 |a Video games  |x Design  |2 fast 
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