Games, learning, and society : learning and meaning in the digital age /
"This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinke...
Clasificación: | Libro Electrónico |
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Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge :
Cambridge University Press,
2012.
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Colección: | Learning in doing.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Part I. Games as Designed Experience : Videogames as designed experience : section one / Kurt Squire
- Designed cultures / Kurt Squire
- Theme is not meaning : who decides what a game is about? / Soren Johnson
- Our cheatin' hearts / Soren Johnson
- Playing the odds / Soren Johnson
- Nurturing lateral leaps in game design / Nathan McKenzie
- Uncharted : among thieves : how to become a hero / Drew Davidson, Richard Lemarchand
- Interview with harmonix / Greg Lopiccolo, Kurt Squire, Sarah Chu
- Yomi : spies of the mind / David Sirlin
- Part II. Games as Emergent Culture : Videogames as emergent culture : section two / Constance Steinkuehler
- Nurturing affinity spaces and game-based learning / James Paul Gee, Elisabeth Hayes
- Apprenticeship in massively multiplayer online games / Constance Steinkuehler, Yoonsin Oh
- Theorycrafting : the art and science of using numbers to interpret the world / Trina Choontanom, Bonnie Nardi
- Culture and community in a virtual world for young children / Rebecca W. Black, Stephanie M. Reich
- Culture vs. architecture : second life, sociality, and the human / Thomas M. Malaby
- Participatory media spaces : a design perspective on learning with media and technology in the twenty-first century / Erica Rosenfeld Halverson
- Part III. Games as a Twenty-First-Century Curriculum : Videogames as a twenty-first-century curriculum : section three / Sasha Barab
- Prediction and explanation as design mechanics in conceptually integrated digital games to help players articulate the tacit understandings they build through gameplay Douglas B. Clark and Mario Martinez-Garza
- Game-based curricula, personal engagement, and the modern prometheus design project / Sasha Barab, Patrick Pettyjohn, Melissa Gresalfi, Maria Solomou
- Discovering familiar places : learning through mobile place-based games / Bob Coulter, Eric Klopfer, Josh Sheldon, Judy Perry
- Developing game fluencies with scratch : realizing game design as an artistic process / Yasmin B. Kafai, Kyle A. Peppler
- Freakin' hard : game design and issue literacy / Colleen Macklin, John Sharp
- Models of situated action : computer games and the problem of transfer / David Williamson Shaffer.