Panda3D 1.6 Game Engine Beginner's Guide.
Create your own computer game with this 3D rendering and game development framework.
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Pub.,
2011.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Panda3D 1.6 Game Engine Beginner's Guide; Panda3D 1.6 Game Engine Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; Who this book is for; What this book covers; What you need for this book; Conventions; Time for action
- heading; What just happened?; Pop quiz
- heading; Have a go hero
- heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Installing Panda3D and Preparing a Workspace.
- Getting started with Panda3D installation packagesTime for action
- downloading and installing Panda3D; What just happened?; Switching to an advanced text editor; Time for action
- downloading and installing Notepad++; What just happened?; Installing the game content; Time for action
- demoing Suicide Jockeys; What just happened?; Installing optional tools; Blender and Chicken; Spacescape; Explosion Texture Generator; Summary; 2. Creating the Universe: Loading Terrain; Notepad++; Setting up a new file in Notepad++; Time for action
- setting up a new file in Notepad++; What just happened?
- Importing Panda3D componentsTime for action
- importing DirectStart; What just happened?; Creating a World Object; Time for action
- creating a World Object; What just happened?; Loading the terrain; Time for action
- loading the terrain; What just happened?; Loading files into Panda3D; The model path; Eggs; Bams; Pop quiz
- starting Panda3D and loading models; NodePaths and nodes; Time for action
- introducing NodePaths and nodes; What just happened?; Manipulating NodePaths; Time for action
- manipulating NodePaths; What just happened?; Have a go hero
- more NodePath manipulation.
- The Scene GraphTime for action
- understanding parent child inheritance; What just happened?; Time for action
- explaining relative coordinate systems; What just happened?; Have a go hero
- parenting and relative coordinate systems; Loading a file multiple times; Render attributes; Time for action
- demonstrating render attributes; What just happened?; Pop quiz
- using NodePaths and understanding Scene Graph inheritance; Have a go hero
- render attributes; Summary; 3. Managing Tasks Over Time; The task manager; Time for action
- printing the task list from the task manager.
- What just happened?Avoiding multiple task managers; Adding tasks to the task manager; Time for action
- creating a task and adding it to the task manager; What just happened?; Time for action
- looking at task statistics; What just happened?; Adding a delay to tasks; Time for action
- using doMethodLater; What just happened?; Pop quiz
- the task manager; Using delta time; Time for action
- using delta time; What just happened?; Pop quiz
- delta time; Over viewing task return options; About the None type object; Time for action
- exploring task return options; What just happened?
- Pop quiz
- task return options.