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Panda3D 1.6 Game Engine Beginner's Guide.

Create your own computer game with this 3D rendering and game development framework.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Mathews, David Brian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2011.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Panda3D 1.6 Game Engine Beginner's Guide; Panda3D 1.6 Game Engine Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; Who this book is for; What this book covers; What you need for this book; Conventions; Time for action
  • heading; What just happened?; Pop quiz
  • heading; Have a go hero
  • heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Installing Panda3D and Preparing a Workspace.
  • Getting started with Panda3D installation packagesTime for action
  • downloading and installing Panda3D; What just happened?; Switching to an advanced text editor; Time for action
  • downloading and installing Notepad++; What just happened?; Installing the game content; Time for action
  • demoing Suicide Jockeys; What just happened?; Installing optional tools; Blender and Chicken; Spacescape; Explosion Texture Generator; Summary; 2. Creating the Universe: Loading Terrain; Notepad++; Setting up a new file in Notepad++; Time for action
  • setting up a new file in Notepad++; What just happened?
  • Importing Panda3D componentsTime for action
  • importing DirectStart; What just happened?; Creating a World Object; Time for action
  • creating a World Object; What just happened?; Loading the terrain; Time for action
  • loading the terrain; What just happened?; Loading files into Panda3D; The model path; Eggs; Bams; Pop quiz
  • starting Panda3D and loading models; NodePaths and nodes; Time for action
  • introducing NodePaths and nodes; What just happened?; Manipulating NodePaths; Time for action
  • manipulating NodePaths; What just happened?; Have a go hero
  • more NodePath manipulation.
  • The Scene GraphTime for action
  • understanding parent child inheritance; What just happened?; Time for action
  • explaining relative coordinate systems; What just happened?; Have a go hero
  • parenting and relative coordinate systems; Loading a file multiple times; Render attributes; Time for action
  • demonstrating render attributes; What just happened?; Pop quiz
  • using NodePaths and understanding Scene Graph inheritance; Have a go hero
  • render attributes; Summary; 3. Managing Tasks Over Time; The task manager; Time for action
  • printing the task list from the task manager.
  • What just happened?Avoiding multiple task managers; Adding tasks to the task manager; Time for action
  • creating a task and adding it to the task manager; What just happened?; Time for action
  • looking at task statistics; What just happened?; Adding a delay to tasks; Time for action
  • using doMethodLater; What just happened?; Pop quiz
  • the task manager; Using delta time; Time for action
  • using delta time; What just happened?; Pop quiz
  • delta time; Over viewing task return options; About the None type object; Time for action
  • exploring task return options; What just happened?
  • Pop quiz
  • task return options.