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Panda3D 1.6 Game Engine Beginner's Guide.

Create your own computer game with this 3D rendering and game development framework.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Mathews, David Brian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2011.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Panda3D 1.6 Game Engine Beginner's Guide. 
260 |a Birmingham :  |b Packt Pub.,  |c 2011. 
300 |a 1 online resource (629 pages) 
336 |a text  |b txt  |2 rdacontent 
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505 0 |a Panda3D 1.6 Game Engine Beginner's Guide; Panda3D 1.6 Game Engine Beginner's Guide; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers, and more; Why Subscribe?; Free Access for Packt account holders; Preface; Who this book is for; What this book covers; What you need for this book; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Installing Panda3D and Preparing a Workspace. 
505 8 |a Getting started with Panda3D installation packagesTime for action -- downloading and installing Panda3D; What just happened?; Switching to an advanced text editor; Time for action -- downloading and installing Notepad++; What just happened?; Installing the game content; Time for action -- demoing Suicide Jockeys; What just happened?; Installing optional tools; Blender and Chicken; Spacescape; Explosion Texture Generator; Summary; 2. Creating the Universe: Loading Terrain; Notepad++; Setting up a new file in Notepad++; Time for action -- setting up a new file in Notepad++; What just happened? 
505 8 |a Importing Panda3D componentsTime for action -- importing DirectStart; What just happened?; Creating a World Object; Time for action -- creating a World Object; What just happened?; Loading the terrain; Time for action -- loading the terrain; What just happened?; Loading files into Panda3D; The model path; Eggs; Bams; Pop quiz -- starting Panda3D and loading models; NodePaths and nodes; Time for action -- introducing NodePaths and nodes; What just happened?; Manipulating NodePaths; Time for action -- manipulating NodePaths; What just happened?; Have a go hero -- more NodePath manipulation. 
505 8 |a The Scene GraphTime for action -- understanding parent child inheritance; What just happened?; Time for action -- explaining relative coordinate systems; What just happened?; Have a go hero -- parenting and relative coordinate systems; Loading a file multiple times; Render attributes; Time for action -- demonstrating render attributes; What just happened?; Pop quiz -- using NodePaths and understanding Scene Graph inheritance; Have a go hero -- render attributes; Summary; 3. Managing Tasks Over Time; The task manager; Time for action -- printing the task list from the task manager. 
505 8 |a What just happened?Avoiding multiple task managers; Adding tasks to the task manager; Time for action -- creating a task and adding it to the task manager; What just happened?; Time for action -- looking at task statistics; What just happened?; Adding a delay to tasks; Time for action -- using doMethodLater; What just happened?; Pop quiz -- the task manager; Using delta time; Time for action -- using delta time; What just happened?; Pop quiz -- delta time; Over viewing task return options; About the None type object; Time for action -- exploring task return options; What just happened? 
505 8 |a Pop quiz -- task return options. 
520 |a Create your own computer game with this 3D rendering and game development framework. 
588 0 |a Print version record. 
546 |a English. 
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650 7 |a Computer games  |x Design  |2 fast 
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776 0 8 |i Print version:  |a Mathews, David Brian.  |t Panda3D 1.6 Game Engine Beginner's Guide.  |d Birmingham : Packt Publishing, ©2011  |z 9781849512725 
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