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Blender 3D 2.49 Incredible Machines.

Modeling, rendering, and animating realistic machines with Blender 3D.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Brito, Allan
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2009.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Brito, Allan. 
245 1 0 |a Blender 3D 2.49 Incredible Machines. 
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505 0 |a Blender 3D 2.49 Incredible Machines; Blender 3D 2.49 Incredible Machines; Credits; About the Author; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Errata; Piracy; Questions; 1. Machinery Modeling and Visualization with Blender; Blender history; Working with Blender; Blender 3D, YafaRay, and GIMP; What is an Incredible Machine?; How the book is organized; Do I have to know Blender already?; How to know more about Blender 3D; Summary; 2. Modeling a Handgun; Briefing and concept; Objectives. 
505 8 |a Why a hand weapon?Parts of the model; Modeling workflow; Best modeling technique for this project; Effects and rendering; Summary; 3. Polygon Modeling of the Weapon; Starting with a background image; Using subdivision to model; Modeling the hand wrap; Modeling the small and removable parts; Using hooks to place and align objects; Summary; 4. Adding Details; Tools and techniques for detailing; Face normals; Adding the handgrip; Using the spin tool to close a model; Adding creases and rounded details; Summary; 5. Rendering the Project with YafaRay; YafaRay renderer; Installing YafaRay. 
505 8 |a Creating a studio environmentAdding light to the scene; How YafaRay works; Setting lights in YafaRay; Adding materials to the weapon; Framing the weapon; Final render with YafaRay; Summary; 6. Steampunk Spacecraft; Steampunk concept; Spacecraft concept; Project workflow; Building edges and planes for the spacecraft; Creating the first section of the spacecraft; Modeling the wing; Modeling the front; Summary; 7. Working with Smaller Areas; Modeling the front of the spacecraft; Adding details to the wing; Modeling the engines; Creating the bottom of the spacecraft; Creating the weapons. 
505 8 |a Mirroring the spacecraftClosing the cockpit; Detailing the fuselage; Modeling auxiliary engines; Adding cables and wires; Using curves; Twisting the cables; Adding the cables to the model; Summary; 8. Advanced UV Mapping; UV mapping in Blender; What is UV mapping?; Using UV mapping in Blender; Using smart projections; UV test grid; Using the unwrap tool; Planning the unwrap; Controlling and editing the UV layout; Pinning and unpinning vertices; Live Unwrap Transform; Editing the UV; Exporting the layout; Editing the texture; Summary. 
505 8 |a 9. Putting the Spacecraft to Fly and Shoot with Special EffectsBlender particles; How particles work; Creating particles; Adding speed and force fields; The rear engine; The guns; Summary; 10. Rendering the Spacecraft with YafaRay; Environment setup in YafaRay-creating a physical sky; Single Color; Gradient; Texture; SunSky; DarkTide's SunSky; Materials and textures in YafaRay; Setting up a metal material; Creating the glass in the cockpit; Rendering the scene; Rendering a night view of the spacecraft; Summary; 11. Transforming Robot; What is a transforming robot?; How big will the robot be? 
520 |a Modeling, rendering, and animating realistic machines with Blender 3D. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
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650 0 |a Computer animation. 
650 0 |a Three-dimensional display systems. 
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650 6 |a Infographie. 
650 6 |a Animation par ordinateur. 
650 6 |a Affichage tridimensionnel. 
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650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
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