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Construct Game Development Beginner?s Guide.

A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Bigelow, Daven
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2012.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 1 |a Bigelow, Daven. 
245 1 0 |a Construct Game Development Beginner?s Guide. 
260 |a Birmingham :  |b Packt Pub.,  |c 2012. 
300 |a 1 online resource (448 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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505 0 |a Construct Game Development; Construct Game Development; Credits; About the Author; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Our First Look at Construct; The first step: downloading and installing Construct Classic. 
505 8 |a Time for action -- getting Construct Classic up and runningStep two: creating a game project; Time for action -- starting a game project; What just happened?; Creating the project; Changing the project details; Running the project; Have a go hero -- try again from memory; Step three: navigating the interface of Construct Classic; Time for action -- clicking our way around Construct Classic; What just happened?; The layout editor; The properties box; The event editor; The animator box; The layers box; The final step: an introduction to objects; Time for action -- creating some objects. 
505 8 |a What just happened?Creating an object; Drawing the sprite; Changing the appearance of the sprite; Have a go hero -- make a picture of sprites; Summary; 2. Hello World! Construct Style; Sprites revisited; Time for action -- creating a player sprite; What just happened?; Creating new animations; Animation tags; Choosing the Collisions mode; Tiled backgrounds: defining the world; Time for action -- make some tiled backgrounds; What just happened?; Have a go hero -- another tiled background; Attributes: telling Construct more about our objects; Time for action -- adding attributes to our objects. 
505 8 |a What just happened?Behaviors: teaching objects how to act; Time for action -- getting our player moving; What just happened?; The behaviors; Setting controls; Variables: private and global; Time for action -- giving our player a life; What just happened?; Textboxes: giving the player a heads-up; Time for action -- showing our player their health and score; What just happened?; Events: setting the rules and goals of a game; Time for action -- very eventful games; What just happened?; The sprites; Events; Conditions; Actions; Summary; 3. Adding the Challenge; Before we start; Reaching the goal. 
505 8 |a Time for action -- making the game winnableWhat just happened?; Overlapping versus collision; Set activated; Set animation; Avoid the hazards; Time for action -- bestowing more challenges on a player; What just happened?; The death of a player; Resurrecting our player; Giving the player a game over; Putting some bad guys in; Time for action -- adding an enemy and making him move; What just happened?; Direction of motion; Falling down; Turning around; Looking for a hit; Have a go hero -- gaining lives; Improving our interface; Time for action -- creating a background for the GUI. 
520 |a A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
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650 7 |a COMPUTERS  |x Information Technology.  |2 bisacsh 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
655 7 |a Handbooks and manuals  |2 fast 
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776 0 8 |i Print version:  |a Bigelow, Daven.  |t Construct Game Development Beginner?s Guide.  |d Birmingham : Packt Publishing, ©2012  |z 9781849516600 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=946945  |z Texto completo 
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