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121121s2012 enk of 000 0 eng d |
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|a EBLCP
|b eng
|e pn
|c EBLCP
|d OCLCQ
|d DEBSZ
|d OCLCQ
|d ZCU
|d MERUC
|d ICG
|d OCLCO
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|d AU@
|d OCLCQ
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|a 9781849516617
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|a 1849516618
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|a DEBBG
|b BV044188572
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|a DEBSZ
|b 397329865
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|a (OCoLC)796382928
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|a QA76.76.C672 .B384 2012
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|a 794.81536
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|a UAMI
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|a Bigelow, Daven.
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|a Construct Game Development Beginner?s Guide.
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|a Birmingham :
|b Packt Pub.,
|c 2012.
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|a 1 online resource (448 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Construct Game Development; Construct Game Development; Credits; About the Author; About the Reviewer; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Our First Look at Construct; The first step: downloading and installing Construct Classic.
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|a Time for action -- getting Construct Classic up and runningStep two: creating a game project; Time for action -- starting a game project; What just happened?; Creating the project; Changing the project details; Running the project; Have a go hero -- try again from memory; Step three: navigating the interface of Construct Classic; Time for action -- clicking our way around Construct Classic; What just happened?; The layout editor; The properties box; The event editor; The animator box; The layers box; The final step: an introduction to objects; Time for action -- creating some objects.
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|a What just happened?Creating an object; Drawing the sprite; Changing the appearance of the sprite; Have a go hero -- make a picture of sprites; Summary; 2. Hello World! Construct Style; Sprites revisited; Time for action -- creating a player sprite; What just happened?; Creating new animations; Animation tags; Choosing the Collisions mode; Tiled backgrounds: defining the world; Time for action -- make some tiled backgrounds; What just happened?; Have a go hero -- another tiled background; Attributes: telling Construct more about our objects; Time for action -- adding attributes to our objects.
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|a What just happened?Behaviors: teaching objects how to act; Time for action -- getting our player moving; What just happened?; The behaviors; Setting controls; Variables: private and global; Time for action -- giving our player a life; What just happened?; Textboxes: giving the player a heads-up; Time for action -- showing our player their health and score; What just happened?; Events: setting the rules and goals of a game; Time for action -- very eventful games; What just happened?; The sprites; Events; Conditions; Actions; Summary; 3. Adding the Challenge; Before we start; Reaching the goal.
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|a Time for action -- making the game winnableWhat just happened?; Overlapping versus collision; Set activated; Set animation; Avoid the hazards; Time for action -- bestowing more challenges on a player; What just happened?; The death of a player; Resurrecting our player; Giving the player a game over; Putting some bad guys in; Time for action -- adding an enemy and making him move; What just happened?; Direction of motion; Falling down; Turning around; Looking for a hit; Have a go hero -- gaining lives; Improving our interface; Time for action -- creating a background for the GUI.
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|a A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.
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|a Print version record.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Video games
|x Programming
|v Handbooks, manuals, etc.
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650 |
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6 |
|a Jeux vidéo
|x Programmation
|v Guides, manuels, etc.
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650 |
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|a COMPUTERS
|x Information Technology.
|2 bisacsh
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650 |
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7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
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650 |
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|a GAMES
|x Video & Electronic.
|2 bisacsh
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650 |
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7 |
|a Video games
|x Programming
|2 fast
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655 |
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|a Handbooks and manuals
|2 fast
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758 |
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|i has work:
|a Construct game development beginner's guide (Text)
|1 https://id.oclc.org/worldcat/entity/E39PD3kqr8FWVxTmC7xKdqGwfm
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Bigelow, Daven.
|t Construct Game Development Beginner?s Guide.
|d Birmingham : Packt Publishing, ©2012
|z 9781849516600
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856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=946945
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL946945
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994 |
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|a 92
|b IZTAP
|