Mobile 3D graphics with OpenGL ES and M3G /
Teaches readers to create cool 3D graphics on the hottest new cell phones, portable gaming devices, and cutting-edge mobile electronics.
Clasificación: | Libro Electrónico |
---|---|
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Morgan Kaufmann Publishers/Elsevier,
©2008.
|
Colección: | Morgan Kaufmann series in computer graphics.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; Mobile 3D Graphics with OpenGL ES and M3G; Copyright Page; Table of Contents; Preface; About the Authors; Acknowledgments; Chapter 1. Introduction; 1.1 About This Book; 1.2 Graphics on Handheld Devices; 1.3 Mobile Graphics Standards; Part I: Anatomy of a Graphics Engine; Chapter 2. Linear Algebra for 3D Graphics; Chapter 3. Low-Level Rendering; Chapter 4. Animation; Chapter 5. Scene Management; Chapter 6. Performance and Scalability; Part II: OpenGL ES and EGL; Chapter 7. Introducing OpenGL ES; Chapter 8. OpenGL ES Transformation and Lighting.
- Chapter 9. OpenGL ES Rasterization and Fragment ProcessingChapter 10. Miscellaneous OpenGL ES Features; Chapter 11. EGL; Part III: M3G; Chapter 12. Introducing M3G; Chapter 13. Basic M3G Concepts; Chapter 14. Low-Level Modeling in M3G; Chapter 15. The M3G Scene Graph; Chapter 16. Animation in M3G; Part IV: Appendix; Appendix A. Fixed-Point Mathematics; Appendix B. Java Performance Tuning; Appendix C. Glossary; Bibliography; Index; Color Plate.