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Mobile 3D graphics with OpenGL ES and M3G /

Teaches readers to create cool 3D graphics on the hottest new cell phones, portable gaming devices, and cutting-edge mobile electronics.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Pulli, Kari
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Morgan Kaufmann Publishers/Elsevier, ©2008.
Colección:Morgan Kaufmann series in computer graphics.
Temas:
Acceso en línea:Texto completo

MARC

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035 |a (OCoLC)795233582  |z (OCoLC)437196965  |z (OCoLC)476125531 
037 |a CL0500000143  |b Safari Books Online 
050 4 |a T385  |b .M6219 2008 
082 0 4 |a 006.686 
049 |a UAMI 
245 0 0 |a Mobile 3D graphics with OpenGL ES and M3G /  |c Kari Pulli [and others]. 
246 3 |a Mobile 3 D graphics with OpenGL ES and M3G 
246 3 |a Mobile three dimensional graphics with OpenGL ES and M3G 
260 |a Burlington, MA :  |b Morgan Kaufmann Publishers/Elsevier,  |c ©2008. 
300 |a 1 online resource (xvi, 436 pages, 8 unnumbered pages of plates pages) :  |b illustrations, plates 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a The Morgan Kaufmann Series in Computer Graphics 
588 0 |a Print version record. 
504 |a Includes bibliographical references (pages 419-423) and index. 
505 0 |a Front Cover; Mobile 3D Graphics with OpenGL ES and M3G; Copyright Page; Table of Contents; Preface; About the Authors; Acknowledgments; Chapter 1. Introduction; 1.1 About This Book; 1.2 Graphics on Handheld Devices; 1.3 Mobile Graphics Standards; Part I: Anatomy of a Graphics Engine; Chapter 2. Linear Algebra for 3D Graphics; Chapter 3. Low-Level Rendering; Chapter 4. Animation; Chapter 5. Scene Management; Chapter 6. Performance and Scalability; Part II: OpenGL ES and EGL; Chapter 7. Introducing OpenGL ES; Chapter 8. OpenGL ES Transformation and Lighting. 
505 8 |a Chapter 9. OpenGL ES Rasterization and Fragment ProcessingChapter 10. Miscellaneous OpenGL ES Features; Chapter 11. EGL; Part III: M3G; Chapter 12. Introducing M3G; Chapter 13. Basic M3G Concepts; Chapter 14. Low-Level Modeling in M3G; Chapter 15. The M3G Scene Graph; Chapter 16. Animation in M3G; Part IV: Appendix; Appendix A. Fixed-Point Mathematics; Appendix B. Java Performance Tuning; Appendix C. Glossary; Bibliography; Index; Color Plate. 
520 |a Teaches readers to create cool 3D graphics on the hottest new cell phones, portable gaming devices, and cutting-edge mobile electronics. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a OpenGL. 
630 0 7 |a OpenGL.  |2 blmlsh 
630 0 7 |a OpenGL  |2 fast 
650 0 |a Computer graphics. 
650 0 |a Computer drawing. 
650 0 |a Smartphones  |x Programming. 
650 0 |a Mobile computing  |x Programming. 
650 0 |a Three-dimensional display systems. 
650 2 |a Computer Graphics 
650 6 |a Infographie. 
650 6 |a Dessin par ordinateur. 
650 6 |a Téléphones intelligents  |x Programmation. 
650 6 |a Informatique mobile  |x Programmation. 
650 6 |a Affichage tridimensionnel. 
650 7 |a computer graphics.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a Computer drawing  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
700 1 |a Pulli, Kari. 
758 |i has work:  |a Mobile 3D graphics (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFVRMBjJx9WBK4QbTWTBHd  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |t Mobile 3D graphics.  |d Amsterdam ; London : Elsevier/Morgan Kaufmann Publishers, ©2008  |z 9780123737274  |w (DLC) 2007282316  |w (OCoLC)185021654 
830 0 |a Morgan Kaufmann series in computer graphics. 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=328313  |z Texto completo 
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