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EBOOKCENTRAL_ocn795233582 |
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20240329122006.0 |
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120612s2008 mauaf ob 001 0 eng d |
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|a UMI
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|a 437196965
|a 476125531
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|a 9780123746429
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|a 0123746426
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|a 0123737273
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|a 9780123737274
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|a 9780080555911
|q (electronic bk.)
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|a 0080555918
|q (electronic bk.)
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|z 9780123737274
|q (pbk.)
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|a AU@
|b 000048831355
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|a DEBBG
|b BV044128192
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|a DEBSZ
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|a DEBSZ
|b 430461461
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|a AU@
|b 000066756429
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|a (OCoLC)795233582
|z (OCoLC)437196965
|z (OCoLC)476125531
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|a CL0500000143
|b Safari Books Online
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|a T385
|b .M6219 2008
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0 |
4 |
|a 006.686
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|a UAMI
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|a Mobile 3D graphics with OpenGL ES and M3G /
|c Kari Pulli [and others].
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|a Mobile 3 D graphics with OpenGL ES and M3G
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|a Mobile three dimensional graphics with OpenGL ES and M3G
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|a Burlington, MA :
|b Morgan Kaufmann Publishers/Elsevier,
|c ©2008.
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|a 1 online resource (xvi, 436 pages, 8 unnumbered pages of plates pages) :
|b illustrations, plates
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a The Morgan Kaufmann Series in Computer Graphics
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|a Print version record.
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|a Includes bibliographical references (pages 419-423) and index.
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|a Front Cover; Mobile 3D Graphics with OpenGL ES and M3G; Copyright Page; Table of Contents; Preface; About the Authors; Acknowledgments; Chapter 1. Introduction; 1.1 About This Book; 1.2 Graphics on Handheld Devices; 1.3 Mobile Graphics Standards; Part I: Anatomy of a Graphics Engine; Chapter 2. Linear Algebra for 3D Graphics; Chapter 3. Low-Level Rendering; Chapter 4. Animation; Chapter 5. Scene Management; Chapter 6. Performance and Scalability; Part II: OpenGL ES and EGL; Chapter 7. Introducing OpenGL ES; Chapter 8. OpenGL ES Transformation and Lighting.
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|a Chapter 9. OpenGL ES Rasterization and Fragment ProcessingChapter 10. Miscellaneous OpenGL ES Features; Chapter 11. EGL; Part III: M3G; Chapter 12. Introducing M3G; Chapter 13. Basic M3G Concepts; Chapter 14. Low-Level Modeling in M3G; Chapter 15. The M3G Scene Graph; Chapter 16. Animation in M3G; Part IV: Appendix; Appendix A. Fixed-Point Mathematics; Appendix B. Java Performance Tuning; Appendix C. Glossary; Bibliography; Index; Color Plate.
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|a Teaches readers to create cool 3D graphics on the hottest new cell phones, portable gaming devices, and cutting-edge mobile electronics.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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0 |
0 |
|a OpenGL.
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630 |
0 |
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|a OpenGL.
|2 blmlsh
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630 |
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7 |
|a OpenGL
|2 fast
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650 |
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|a Computer graphics.
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650 |
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|a Computer drawing.
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650 |
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0 |
|a Smartphones
|x Programming.
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650 |
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|a Mobile computing
|x Programming.
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|a Three-dimensional display systems.
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650 |
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2 |
|a Computer Graphics
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650 |
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|a Infographie.
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650 |
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|a Dessin par ordinateur.
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650 |
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|a Téléphones intelligents
|x Programmation.
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650 |
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|a Informatique mobile
|x Programmation.
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650 |
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|a Affichage tridimensionnel.
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650 |
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|a computer graphics.
|2 aat
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650 |
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7 |
|a three-dimensional.
|2 aat
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650 |
|
7 |
|a Computer drawing
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
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700 |
1 |
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|a Pulli, Kari.
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758 |
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|i has work:
|a Mobile 3D graphics (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFVRMBjJx9WBK4QbTWTBHd
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|t Mobile 3D graphics.
|d Amsterdam ; London : Elsevier/Morgan Kaufmann Publishers, ©2008
|z 9780123737274
|w (DLC) 2007282316
|w (OCoLC)185021654
|
830 |
|
0 |
|a Morgan Kaufmann series in computer graphics.
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=328313
|z Texto completo
|
938 |
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|a 123Library
|b 123L
|n 34919
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|a ProQuest Ebook Central
|b EBLB
|n EBL328313
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|a YBP Library Services
|b YANK
|n 3585949
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|a 92
|b IZTAP
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