Game character creation with Blender and Unity /
"Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a cha...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken, N.J. :
Wiley,
©2012.
|
Colección: | Serious skills.
|
Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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049 | |a UAMI | ||
100 | 1 | |a Totten, Christopher W. | |
245 | 1 | 0 | |a Game character creation with Blender and Unity / |c Chris Totten. |
260 | |a Hoboken, N.J. : |b Wiley, |c ©2012. | ||
300 | |a 1 online resource (xxv, 292 pages) : |b illustrations (chiefly color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file |2 rda | ||
490 | 1 | |a Sybex serious skills | |
500 | |a Includes index. | ||
505 | 0 | |a Chapter 1. Basic Game Art Concepts -- Chapter 2. Blender Basics for Game Characters -- Chapter 3. Modeling the Character -- Chapter 4. Prepping for Zombie Details with UV Unwrapping -- Chapter 5. Sculpting for Normal Maps -- Chapter 6. Digital Painting Color Maps -- Chapter 7. Rigging for Realistic Movement -- Chapter 8. Animating the Zombie -- Chapter 9. Unity Engine Basics -- Chapter 10. Implementing Your Zombie in a Unity Game. | |
520 | |a "Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine"--Provided by publisher. | ||
588 | 0 | |a Print version record. | |
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
630 | 0 | 0 | |a Blender (Computer file) |
630 | 0 | 0 | |a Unity (Electronic resource) |
630 | 0 | 7 | |a Blender (Computer file) |2 fast |
630 | 0 | 7 | |a Unity (Electronic resource) |2 fast |
650 | 0 | |a Video game characters |x Design. | |
650 | 0 | |a Video games |x Programming. | |
650 | 0 | |a Three-dimensional display systems. | |
650 | 0 | |a Computer animation. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Affichage tridimensionnel. | |
650 | 6 | |a Animation par ordinateur. | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a COMPUTERS |x Programming |x Games. |2 bisacsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
758 | |i has work: |a Game character creation with Blender and Unity (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFVpT94BhpRbQ7qP3gm3Km |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Totten, Chris. |t Game character creation with Blender and Unity. |d Hoboken, N.J. : Wiley, ©2012 |z 9781118172728 |w (DLC) 2012937911 |w (OCoLC)784578471 |
830 | 0 | |a Serious skills. | |
856 | 4 | 0 | |u https://learning.oreilly.com/library/view/~/9781118237717/?ar |z Texto completo |
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