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The Art of Comics : a Philosophical Approach.

The Art of Comics is the first-ever collection of essays published in English devoted to the philosophical topics raised by comics and graphic novels. In an area of growing philosophical interest, this volume constitutes a great leap forward in the development of this fast expanding field, and makes...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Meskin, Aaron
Otros Autores: Cook, Roy T., Ellis, Warren
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : John Wiley & Sons, 2011.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Series page; Title page; Copyright page; Editors' Acknowledgments; Figures; Contributors; Foreword; The Art and Philosophy of Comics: An Introduction; 1 Introduction to the Introduction; 2 What We Are Doing, and Why; 3 A Short History of Comics; 4 Comics Scholarship and the Philosophy of Comics: A Brief History; 5 The Contributions; Part One: The Nature and Kinds of Comics; 1 Redefining Comics; McCloud's Definition; Pictures and Comics; Panels, Panels Everywhere; Seeing-in and Closure; Pictureless Comics?; Wordless Prints, Unprinted Words; Spaces Between Words; The Air of Non-Pictures.
  • A Continuum of CasesComic Books and Ideal Books; 2 The Ontology of Comics; Introduction; Multiplicity; How Are Instances of Comics Created?; Autographic and Allographic; Conclusion; 3 Comics and Collective Authorship; Introduction; A Cautious Set-Up; Minimal Authorship (of Sorts); Minimal Authorship (of the Comic Sort); Some Work for a Theory of Comic Authorship; Illustrating Robust Comic Authorship; Comic Authorship of the McCloudian Sort; Appropriation Cases; Commission Cases; Collaborative Cases; Non-Collaborative Cases; Final Thoughts; 4 Comics and Genre; Introduction.
  • Desiderata for an Account of GenreExisting Accounts of Genre; An Account of Genre; Conclusion; Part Two: Comics and Representation; 5 Wordy Pictures: Theorizing the Relationship between Image and Text in Comics; Illustrated Books: A First Step; The Image-Text Complex in Comics; The Image; The Text; How Comics Work; An Objection; Conclusion; 6 What's So Funny? Comic Content in Depiction; Where are the Funnies?; Writing Images, Drawing Words; Without Words; Just Looking; Where's the Fun?; "What's That For?" Arts and Artifacts; 7 The Language of Comics1; Introduction; A Pre-Emptive Strike.
  • How Comics MeanThe Unified Comic; Conclusion; Part Three: Comics and the Other Arts; 8 Making Comics into Film; 9 Why Comics Are Not Films: Metacomics and Medium-Specific Conventions1; The Problem; The Filmstrip Argument; Metacomics; Bomb Queen's Editor Girl; The Filth's Max Thunderstone; Conventions and Aesthetic Analysis; Conclusions; 10 Proust's In Search of Lost Time: The Comics Version; Index.