Game design essentials /
A guide to designing games for all platforms covers game types, components, playback systems, visual and sound elements, the game design document, marketing, and other details, and offers suggestions on how to get started in the field.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, In. :
Wiley,
©2012.
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Colección: | Serious skills.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Mitchell, Briar Lee. | |
245 | 1 | 0 | |a Game design essentials / |c Briar Lee Mitchell. |
260 | |a Indianapolis, In. : |b Wiley, |c ©2012. | ||
300 | |a 1 online resource (xxiv, 296 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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490 | 1 | |a Sybex serious skills | |
505 | 0 | |a 1. Game design origins -- 2. Gameplay styles -- 3. Core game design concepts -- 4. Visual Design -- 5. Detailed development of visuals -- 6. Navigation and interfaces -- 7. Designing levels and the game design document -- 8. Sound -- 9. Job descriptions, game tracking, and legal issues -- 10. Distribution and marketing -- Appendices -- Index. | |
520 | |a A guide to designing games for all platforms covers game types, components, playback systems, visual and sound elements, the game design document, marketing, and other details, and offers suggestions on how to get started in the field. | ||
588 | 0 | |a Print version record. | |
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Computer games |x Design |2 fast | |
776 | 0 | 8 | |i Print version: |a Mitchell, Briar Lee. |t Game design essentials. |d Indianapolis, In. : Wiley, ©2012 |z 9781118159279 |w (DLC) 2011945558 |w (OCoLC)768072255 |
830 | 0 | |a Serious skills. | |
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