Kick-Start Your Class : Academic Icebreakers to Engage Students.
The New York Times bestseller author of Dangerous Minds has a new way to engage studentsLouAnne Johnson's newest book is a collection of fun and simple educational icebreaker activities that get students excited and engaged from the very first minute of class. These activities are great to use...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
John Wiley & Sons,
2012.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Kick-Start Your Class; Contents; Acknowledgments; About the Author; Introduction; PART ONE: Getting Personal; Chapter One: Getting to Know You: Introductions; 1. THE ADJECTIVE GAME; 2. AUTOGRAPH COLLECTORS; 3. ARE YOU KIDDING?; 4. BUSINESS CARD CREATIONS; 5. FLASH FIGURES; 6. GETTING TO KNOW YOU; 7. I HAVE TO & I CAN'T; 8. I NEVER WOULD HAVE GUESSED; 9. MAGIC EYES; 10. ME IN A BAG; 11. DO YOU SEE WHAT I SEE?; 12. NAME CARDS; 13. RIGHT OR LEFT BRAIN?; 14. WAVE YOUR FLAG; 15. STAND BY YOUR MUSIC; 16. WOULD YOU EVER?; Chapter Two: Working Together: Assigning Pairs & Partners; 17. CARD SHARKS.
- 18. ANIMAL PALS19. PERSONALITY MATCHES; 20. COMICS COWORKERS; 21. PICK-A-STICK PARTNERS; 22. PUZZLE PARTNERS; 23. STORY SEGMENTS; Chapter Three: Body & Brain: Kinesthetic Activities; 24. BEANBAG TOPIC TOSS; 25. BIRTHDAY CIRCLE; 26. BRAIN BOOSTERS; 27. FIND YOUR FOLDER; 28. KEEP IT UP; 29. HELLO, STRANGER!; 30. MAKE YOUR MOVE; 31. MEET AND GREET; 32. NAME GAME BALL TOSS; 33. NAME TAG SEARCH; 34. SHALL WE DANCE?; 35. SYMBOL SEARCH; 36. SLOW, FAST, SLOW; 37. VERB MANIA; Chapter Four: How We Do Things: Routines & Rules; 38. CLASS CHANT; 39. CALL-AND-RESPONSE; 40. CRAZY QUIZ; 41. CLEANUP TIME.
- 42. GIVE ME THREE43. NOISE-O-METER; 44. MY KIND OF CLASS; 45. RULES BINGO; 46. SEAT SCRAMBLE SIGNAL; 47. WE'RE GOING READING; 48. YOU & ME PACT; Chapter Five: Teamwork: Building Classroom Communities; 49. FIND THE TEACHER; 50. TEAM CLASSROOM CONCENTRATION; 51. FIRST-DAY FEELINGS; 52. FINISH THE STORY; 53. JUGGLING TEAMS; 54. OUR CLASS PUZZLE; 55. MULTI-BALLOON FLOAT; 56. PAPER TURNOVER; 57. TEAM TRIVIA; 58. UNUSUAL MEASURES; PART TWO: Sticking to the Subject; Chapter Six: Mathematical Possibilities; 59. BALANCING ACT; 60. COUNT MY FINGERS; 61. MATCHSTICK PUZZLES; 62. THE NUMBER GAME.
- 63. PEOPLE SHAPES64. RHYTHM & WORDS; 65. WHAT'S MY NUMBER?; Chapter Seven: Scientific Suggestions; 66. CRITTER CONNECTION; 67. IT'S ELEMENTAL; 68. IS THAT A FACT?; 69. MAIL CALL; 70. RECYCLED ANIMALS; 71. TOWER BUILDERS; 72. WHAT IS THIS?; Chapter Eight: Language Arts Starters; 73. ANALOGY ANCHORS; 74. A PICTURE TELLS A HUNDRED WORDS; 75. CANINE CONNECTION; 76. CONTRACTION CUTTERS; 77. FOREIGN PHRASES; 78. "I AM" POEMS; 79. MEANINGFUL MATCHES; 80. LICK A SLUG; 81. MIRROR WRITING; 82. MUSICAL WORDS; 83. PICTOGRAPHS; 84. POETRY-PICTURE MATCH; 85. PROOFREADING PAIRS; 86. QUOTATIONS.
- 87. SIX-WORD SUMMARIES88. WACKY WORDIES; Chapter Nine: Rev Up the Reading; 89. BACK-TO-BACK; 90. BOOK SWAP; 91. FISHING FOR SIGHT WORDS; 92. I CAN SEE CLEARLY NOW; 93. THREE-STORY VIEW; Chapter Ten: Social Studies Scenarios; 94. CITY SEARCH; 95. BIRTHDAY CUSTOMS; 96. LOCAL GEOGRAPHY BINGO; 97. NAME THAT FLAG; 98. STATE SILHOUETTES; 99. OUR WORLD MAP; 100. TIME STRETCHERS; 101. WORLD VIEW; Chapter Eleven: Techno Tasks; 102. ADD A SENTENCE; 103. MAP YOUR SCHOOL; 104. SELL A SUBJECT; 105. WHAT WE KNOW SLIDESHOW; 106. WORDLE TEAMS; Chapter Twelve: Artistic Experiences; 107. ANIMAL FIGURINES.