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EBOOKCENTRAL_ocn780425897 |
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20240329122006.0 |
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120319s2006 nyu o 000 0 eng d |
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|a (OCoLC)780425897
|z (OCoLC)1078079772
|z (OCoLC)1078839329
|z (OCoLC)1098220304
|z (OCoLC)1196971543
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|a P96.A83 J46 2006
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|2 rvk
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|2 rvk
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|a UAMI
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1 |
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|a Jenkins, Henry.
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245 |
1 |
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|a Fans, Bloggers, and Gamers :
|b Exploring Participatory Culture.
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260 |
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|a New York :
|b NYU Press,
|c 2006.
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300 |
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|a 1 online resource (286 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Introduction; Part I: Inside Fandom; Excerpts from "Matt Hills Interviews Henry Jenkins"; Star Trek Rerun, Reread, Rewritten; " Normal Female Interest in Men Bonking"; " Out of the Closet and into the Universe"; Part II: Going Digital; "Do You Enjoy Making the Rest of Us Feel Stupid?"; Interactive Audiences?; Pop Cosmopolitanism; Love Online; Blog This!; A Safety Net; Part III: Columbine and Beyond; Professor Jenkins Goes to Washington; Coming Up Next!; The War between Effects and Meanings; The Chinese Columbine; " The Monsters Next Door"; Notes; Index; About the Author.
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520 |
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|a Henry Jenkins at Authors@Google (video). Henry Jenkins"s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of.
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588 |
0 |
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
|
0 |
|a Mass media
|x Influence.
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650 |
|
0 |
|a Mass media and culture.
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650 |
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0 |
|a Mass media
|x Audiences.
|
650 |
|
6 |
|a Médias
|x Publics.
|
650 |
|
6 |
|a Médias et culture.
|
650 |
|
6 |
|a Médias
|x Influence.
|
650 |
|
7 |
|a PSYCHOLOGY
|x Social Psychology.
|2 bisacsh
|
650 |
|
7 |
|a Mass media and culture
|2 fast
|
650 |
|
7 |
|a Mass media
|x Audiences
|2 fast
|
650 |
|
7 |
|a Mass media
|x Influence
|2 fast
|
650 |
|
7 |
|a Massenmedien
|2 gnd
|
650 |
|
7 |
|a Medienkonsum
|2 gnd
|
650 |
|
7 |
|a Publikum
|2 gnd
|
650 |
0 |
7 |
|a Fan.
|2 gnd
|
650 |
|
7 |
|a Massenkultur
|2 gnd
|
650 |
|
7 |
|a Interaktive Medien
|2 gnd
|
650 |
|
7 |
|a Fan.
|2 gnd
|
650 |
|
7 |
|a Kultur
|2 gnd
|
650 |
1 |
7 |
|a Massamedia.
|2 gtt
|
650 |
1 |
7 |
|a Populaire cultuur.
|2 gtt
|
650 |
1 |
7 |
|a Computerspelen.
|2 gtt
|
650 |
1 |
7 |
|a Weblogs.
|2 gtt
|
650 |
|
7 |
|a Medienwirkung.
|2 idsbb
|
650 |
|
7 |
|a Medien
|x Gesellschaft.
|2 idsbb
|
650 |
|
7 |
|a Medienpublikum.
|2 idsbb
|
650 |
|
7 |
|a Massenmedien
|x Publikum
|x Beteiligtsein
|x Fan.
|2 idszbz
|
650 |
|
7 |
|a Computerspiel
|x Beteiligtsein
|x Fan.
|2 idszbz
|
650 |
|
7 |
|a Internet
|x Kommunikation
|x Beteiligtsein.
|2 idszbz
|
650 |
|
7 |
|a Médias
|x Audience.
|2 ram
|
650 |
|
7 |
|a Médias et culture.
|2 ram
|
650 |
|
7 |
|a Médias
|x Influence.
|2 ram
|
650 |
|
7 |
|a Médias
|x Publics.
|2 ram
|
650 |
|
7 |
|a Fan.
|2 swd
|
758 |
|
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|i has work:
|a Fans, bloggers, and gamers (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCFt3djCFyM9Hpmd9d4f3pK
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
776 |
0 |
8 |
|i Print version:
|a Jenkins, Henry.
|t Fans, Bloggers, and Gamers : Exploring Participatory Culture.
|d New York : NYU Press, ©2006
|z 9780814742846
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=865571
|z Texto completo
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL865571
|
938 |
|
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|a YBP Library Services
|b YANK
|n 7229201
|
994 |
|
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|a 92
|b IZTAP
|