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|a 9780814743706
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|a n-us---
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|a E169.12 .J46 2007
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|a 306
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|a UAMI
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|a Jenkins, Henry.
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|a The Wow Climax :
|b Tracing the Emotional Impact of Popular Culture.
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|a New York :
|b NYU Press,
|c 2006.
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|a 1 online resource (291 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a Introduction: Wow!; Part I: The Lively Arts; 1 Games, the New Lively Art; 2 Monstrous Beauty and Mutant Aesthetics: Rethinking Matthew Barney's Relation to the Horror Genre; Part II: The Immediate Experience; 3 Death-Defying Heroes; 4 Never Trust a Snake: WWF Wrestling as Masculine Melodrama; 5 Exploiting Feminism in Stephanie Rothman's Terminal Island; 6 "You Don't Say That in English!":The Scandal of Lupe Velez; Part III: Welcome to the Playground; 7 "Going Bonkers!": Children, Play, and Pee-Wee; 8 "Complete Freedom of Movement":Video Games as Gendered Play Spaces.
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|a 9 "Her Suffering Aristocratic Majesty": The Sentimental Value of LassieNotes; Index; About the Author.
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|a Henry Jenkins at Authors@Google (video). Vaudevillians used the term "the wow climax" to refer to the emotional highpoint of their acts--a final moment of peak spectacle following a gradual building of audience's emotions. Viewed by most critics as vulgar and sensationalistic, the vaudeville aesthetic was celebrated by other writers for its vitality, its liveliness, and its playfulness. The Wow Climax follows in the path of this more laudatory tradition, drawing out the range of emotions in popular culture and mapping what we might call an aesthetic of immediacy. It pulls together a s
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|a Print version record.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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|a Popular culture
|z United States.
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|a Popular culture
|z United States
|x Psychological aspects.
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|a Emotions
|x Social aspects
|z United States.
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650 |
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|a Affect (Psychology)
|z United States.
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650 |
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|a Aesthetics
|x Social aspects
|z United States.
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650 |
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|a Mass media
|x Social aspects
|z United States.
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|a Mass media
|z United States
|x Psychological aspects.
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|a United States
|x Social conditions
|y 1933-1945.
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|a United States
|x Social conditions
|y 1945-
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|a Culture populaire
|z États-Unis.
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|a Culture populaire
|z États-Unis
|x Aspect psychologique.
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|a Médias
|x Aspect social
|z États-Unis.
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|a États-Unis
|x Conditions sociales
|y 1933-1945.
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|a États-Unis
|x Conditions sociales
|y 1945-
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|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
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|a Aesthetics
|x Social aspects
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|a Affect (Psychology)
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|a Emotions
|x Social aspects
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|a Mass media
|x Psychological aspects
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|a Mass media
|x Social aspects
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|a Popular culture
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|a Popular culture
|x Psychological aspects
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|a Social conditions
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|a United States
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|1 https://id.oclc.org/worldcat/entity/E39PBJtxgQXMWqmjMjjwXRHgrq
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|a Since 1933
|2 fast
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|i has work:
|a Wow climax (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGQrQf76twYdcGVgxFdpvb
|4 https://id.oclc.org/worldcat/ontology/hasWork
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|i Print version:
|a Jenkins, Henry.
|t Wow Climax : Tracing the Emotional Impact of Popular Culture.
|d New York : NYU Press, ©2006
|z 9780814742822
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856 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=865572
|z Texto completo
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|a BATCHLOAD
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