Gazing at games : an introduction to eye tracking control /
Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to prov...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cham, Switzerland :
Springer,
©2012.
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Colección: | Synthesis lectures in computer graphics and animation ;
#14. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- 1. Introduction
- 1.1 Gaze control
- 1.2 The Midas touch
- 1.3 Book structure.
- 2. The human visual system
- 2.1 The physiology of the eye
- 2.2 Eye movements
- 2.3 Bottom-up and top-down visual search
- 2.4 Computational models of visual attention
- 2.5 Inattentional and change blindness.
- 3. Eye tracking
- 3.1 Eye tracking applications
- 3.2 Eye tracking methods
- 3.2.1 Video-based eye tracking
- 3.2.2 Calibration
- 3.3 Example eye tracking systems
- 3.4 Eye tracking in user studies
- 3.4.1 Piloting
- 3.4.2 Participants
- 3.4.3 Recording issues
- 3.4.4 Extracting eye movements
- 3.4.5 Visualising eye movements
- 3.5 Gaze data mapping in 3D environments.
- 4. Eye tracking in video games
- 4.1 Early gaze-based interaction work
- 4.2 Fixation behavior in video games
- 4.3 Gaze interaction in video games
- 4.4 Other gaze-controlled applications.
- 5. Gaze and voice controlled video games: case study I and II
- 5.1 Case study I: Revenge of the killer penguins
- 5.1.1 Game concept
- 5.1.2 Game framework
- 5.1.3 Game features
- 5.1.4 Focus group
- 5.1.5 Conclusions
- 5.2 Case study II: Rabbit run
- 5.2.1 Game concept
- 5.2.2 Game framework
- 5.2.3 User evaluation
- 5.2.4 Results
- 5.2.5 Discussion
- 5.2.6 Conclusions and future work.
- 6. Gaze and voice controlled drawing: case study III
- 6.1 Application design
- 6.2 Implementation
- 6.2.1 Voice recognition
- 6.2.2 Gaze system
- 6.2.3 Drawing system
- 6.3 User evaluation
- 6.3.1 Participants and setup
- 6.3.2 Procedure and stimulus
- 6.4 Results
- 6.4.1 Statistical analysis
- 6.4.2 Appraisal of results
- 6.4.3 Comments from participants
- 6.5 Conclusions and future work.
- 7. Conclusion
- Bibliography
- Author's biography.