Virtual reality : concepts and technologies /
"A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help t...
Clasificación: | Libro Electrónico |
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Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés Francés |
Publicado: |
Boca Raton, FL :
CRC Press,
©2011.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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245 | 0 | 0 | |a Virtual reality : |b concepts and technologies / |c editors Philippe Fuchs, Guillaume Moreau, Pascal Guitton. |
260 | |a Boca Raton, FL : |b CRC Press, |c ©2011. | ||
300 | |a 1 online resource (xx, 409 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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347 | |a text file | ||
520 | |a "A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the users needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students"-- |c Provided by publisher | ||
504 | |a Includes bibliographical references and index. | ||
546 | |a Translated from the French. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Section 1. Introduction -- section 2. The human being in virtual environments -- section 3. Behavioural interfaces -- section 4. Tools and models for virtual environments. | |
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
650 | 0 | |a Virtual reality. | |
650 | 2 | |a Virtual Reality | |
650 | 6 | |a Réalité virtuelle. | |
650 | 7 | |a virtual reality. |2 aat | |
650 | 7 | |a COMPUTERS |x Computer Graphics. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Software Development & Engineering |x Systems Analysis & Design. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Programming |x Games. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Virtual Worlds. |2 bisacsh | |
650 | 7 | |a Virtual reality |2 fast | |
700 | 1 | |a Fuchs, Philippe. | |
700 | 1 | |a Moreau, Guillaume. | |
700 | 1 | |a Guitton, Pascal. | |
758 | |i has work: |a Virtual reality (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGmGBcYb97DHVqJ8QDjf4q |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Virtual reality. |d Boca Raton, FL : CRC Press, ©2011 |z 9780415684712 |w (DLC) 2011019708 |w (OCoLC)712124103 |
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