Video Game Worlds : Working at Play in the Culture of Everquest.
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Walnut Creek :
Left Coast Press,
2012.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This gr. |
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Descripción Física: | 1 online resource (203 pages) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781611320695 1611320690 1611320682 9781611320688 1611320674 9781611320671 |