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Gaming matters : art, science, magic, and the computer game medium /

In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Ruggill, Judd Ethan (Autor), McAllister, Ken S., 1966- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Tuscaloosa : The University of Alabama Press, [2011]
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.
Descripción Física:1 online resource (ix, 155 pages)
Bibliografía:Includes bibliographical references and index.
Includes "gameography."
ISBN:9780817385590
0817385592