Gaming matters : art, science, magic, and the computer game medium /
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and...
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Tuscaloosa :
The University of Alabama Press,
[2011]
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. |
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Descripción Física: | 1 online resource (ix, 155 pages) |
Bibliografía: | Includes bibliographical references and index. Includes "gameography." |
ISBN: | 9780817385590 0817385592 |