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Playing Along : Digital Games, YouTube, and Virtual Performance.

Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and p...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Miller, Kiri
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Oxford : Oxford University Press, USA, 2011.
Colección:Oxford music/media series.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Miller, Kiri. 
245 1 0 |a Playing Along :  |b Digital Games, YouTube, and Virtual Performance. 
260 |a Oxford :  |b Oxford University Press, USA,  |c 2011. 
300 |a 1 online resource (273 pages). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a Oxford Music/Media Series 
505 0 |a Cover; Contents; Acknowledgments; About the Companion Website; Introduction: Playing Along; PART ONE: Playing Along with Grand Theft Auto; 1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance; 2. Jacking the Dial: Radio, Race, and Place in San Andreas; PART TWO: Playing Along with Guitar Hero and Rock Band; 3. How Musical Is Guitar Hero?; 4. Just Add Performance: Staging Schizophonia; PART THREE: Playing Along with Communities of Practice; 5. Music Lessons 2.0; 6. Amateur-to-Amateur; Endgame; Notes; References; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; V. 
500 |a Wy. 
520 |a Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to be. 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
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650 0 |a Video games  |x Social aspects. 
650 0 |a Interactive videos. 
650 0 |a Video game music. 
650 0 |a Popular music. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 6 |a Vidéos interactives. 
650 6 |a Jeux vidéo, Musique de. 
650 6 |a Musique populaire. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Interactive videos  |2 fast 
650 7 |a Popular music  |2 fast 
650 7 |a Video game music  |2 fast 
650 7 |a Video games  |x Social aspects  |2 fast 
650 7 |a Musik  |2 gnd 
650 7 |a Videospiel  |2 gnd 
650 7 |a Social Media  |2 gnd 
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