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Software in 30 days : how Agile managers beat the odds, delight their customers, and leave competitors in the dust /

"A radical approach to getting IT projects done faster and cheaper than anyone thinks possibleSoftware in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful th...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Schwaber, Ken
Otros Autores: Sutherland, Jeff, 1941-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, N.J. : Wiley, 2012.
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Section I. Why Every Business in the World Can Produce Software in 30 Days
  • Section II. How to Produce Software in 30 Days.
  • Introduction
  • Section I. Why Every Business in the World Can Produce Software in 30 Days
  • 1. The Crisis in Software: The Wrong Process Produces the Wrong Results
  • 2. Scrum: The Right Process Produces the Right Results
  • 3. Try It Yourself: The Pilot
  • 4. What Can I Do?
  • Section II. How to Produce Software in 30 Days
  • 5. Getting Started with Scrum
  • 6. Scrum at the Project Level
  • 7. Develop a Scrum Capability
  • 8. Scrum at the Enterprise Level
  • 9. Enterprise Transformation: Profound and Persistent Change
  • 10. Scrumming Scrum
  • Appendix 1: Terminology
  • Appendix 2: The Scrum Guide
  • Appendix 3: A Playbook for Achieving Enterprise Agility.