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Software in 30 days : how Agile managers beat the odds, delight their customers, and leave competitors in the dust /

"A radical approach to getting IT projects done faster and cheaper than anyone thinks possibleSoftware in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful th...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Schwaber, Ken
Otros Autores: Sutherland, Jeff, 1941-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, N.J. : Wiley, 2012.
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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100 1 |a Schwaber, Ken. 
245 1 0 |a Software in 30 days :  |b how Agile managers beat the odds, delight their customers, and leave competitors in the dust /  |c Ken Schwaber, Jeff Sutherland. 
246 3 |a Software in thirty days 
260 |a Hoboken, N.J. :  |b Wiley,  |c 2012. 
300 |a 1 online resource 
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500 |a Includes index. 
520 |a "A radical approach to getting IT projects done faster and cheaper than anyone thinks possibleSoftware in 30 Days summarizes the Agile and Scrum software development method, which allows creation of game-changing software, in just 30 days. Projects that use it are three times more successful than those that don't. Software in 30 Days is for the business manager, the entrepreneur, the product development manager, or IT manager who wants to develop software better and faster than they now believe possible. Learn how this unorthodox process works, how to get started, and how to succeed. Control risk, manage projects, and have your people succeed with simple but profound shifts in the thinking. The authors explain powerful concepts such as the art of the possible, bottom-up intelligence, and why it's good to fail early--all with no risk greater than thirty days. The productivity gain vs traditional "waterfall" methods has been over 100% on many projects Author Ken Schwaber is a co-founder of the Agile software movement, and co-creator, with Jeff Sutherland, of the "Scrum" technique for building software in 30 days Coauthor Jeff Sutherland was cosigner of the Agile Manifesto, which marked the start of the Agile movement Software in 30 Days is a must-read for all managers and business owners who use software in their organizations or in their products and want to stop the cycle of slow, expensive software development. Programmers will want to buy copies for their managers and their customers so they will know how to collaborate to get the best work possible"--  |c Provided by publisher. 
500 |a Machine generated contents note: Section I: Why Every Business In The World Can Produce Software In Thirty Days This sections reviews how many organization struggle to develop software and how Software in Thirty Day's approach can eliminate the underlying problem. Chapter 1: The Crisis in Software: The Wrong Process Produces The Wrong Results Find out why so many software projects fail and why traditional methods are ill-suited to software development. Chapter 2: Scrum: The Right Process Produces the Right Results Understand the shift in thinking necessary to eliminate software project failure and deliver software in 30 days. Chapter 3: Try It Yourself: The Pilot You are interested. Learn how to run a pilot project that will successfully help you determine what to do next. Chapter 4: What Can I Do? Learn what you, as a manager, can do to make Software in 30 Days successful. Section II: Why Every Business In The World Can Produce Software In Thirty Days This section address how you can implement and embed Software in Thirty Days in your organization. Chapter 5: Getting Started with Scrum Understand how Scrum works. Chapter 6: Scrum at the Project Level Learn how to launch Scrum on a single project. Chapter 7: Develop a Scrum Capability Learn how to develop a Scrum capability in your organization. Chapter 8: Scrum at the Enterprise Level Consider spreading Scrum throughout the enterprise. Appendices 1: Terminology Look up terminology used in this book 2: Scrum Guide Read the canonical guide to Scrum 3: A Playbook for Achieving Enterprise Agility A Scrum enterprise adoption playbook in use since 1995. 
588 0 |a Print version record and CIP data provided by publisher. 
504 |a Includes bibliographical references and index. 
505 0 |a Section I. Why Every Business in the World Can Produce Software in 30 Days -- Section II. How to Produce Software in 30 Days. 
505 0 0 |t Introduction --  |g Section I.  |t Why Every Business in the World Can Produce Software in 30 Days --  |g 1.  |t The Crisis in Software: The Wrong Process Produces the Wrong Results --  |g 2.  |t Scrum: The Right Process Produces the Right Results --  |g 3.  |t Try It Yourself: The Pilot --  |g 4.  |t What Can I Do? --  |g Section II.  |t How to Produce Software in 30 Days --  |g 5.  |t Getting Started with Scrum --  |g 6.  |t Scrum at the Project Level --  |g 7.  |t Develop a Scrum Capability --  |g 8.  |t Scrum at the Enterprise Level --  |g 9.  |t Enterprise Transformation: Profound and Persistent Change --  |g 10.  |t Scrumming Scrum --  |t Appendix 1: Terminology --  |t Appendix 2: The Scrum Guide --  |t Appendix 3: A Playbook for Achieving Enterprise Agility. 
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650 0 |a Agile software development. 
650 0 |a Scrum (Computer software development) 
650 0 |a Computer software  |x Development. 
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650 6 |a Scrum (Développement de logiciels) 
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