3D math primer for graphics and game development /
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
A K Peters/CRC Press,
©2011.
|
Edición: | 2nd ed. |
Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Dunn, Fletcher. | |
245 | 1 | 0 | |a 3D math primer for graphics and game development / |c Fletcher Dunn, Ian Parberry. |
246 | 3 | |a Three-D math primer for graphics and game development | |
250 | |a 2nd ed. | ||
260 | |a Boca Raton, FL : |b A K Peters/CRC Press, |c ©2011. | ||
300 | |a 1 online resource (xxi, 824 pages) : |b color illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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520 | |a "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a 1. Cartesian coordinate systems -- 2. Vectors -- 3. Multiple coordinate spaces -- 4. Introduction to matrices -- 5. Matrices and linear transformations -- 6. More on matrices -- 7. Polar coordinate systems -- 8. Rotation in three dimensions -- 9. Geometric primitives -- 10. Mathematical topics from 3D graphics -- 11. Mechanics 1 : linear kinematics and calculus -- 12. Mechanics 2 : linear and rotational dynamics -- 13. Curves in 3D -- 14. Afterword. | |
542 | |f Copyright © A K Peters/CRC Press 2012 |g 2012 | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Video games |x Programming. | |
650 | 0 | |a Computer science |x Mathematics. | |
650 | 6 | |a Infographie. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Informatique |x Mathématiques. | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a COMPUTERS |x Programming |x Games. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Image Processing. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Digital Media |x Graphics Applications. |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY |x Techniques |x Digital. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING |x Imaging Systems. |2 bisacsh | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Computer science |x Mathematics |2 fast | |
700 | 1 | |a Parberry, Ian. | |
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