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3D math primer for graphics and game development /

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Dunn, Fletcher
Otros Autores: Parberry, Ian
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : A K Peters/CRC Press, ©2011.
Edición:2nd ed.
Temas:
Acceso en línea:Texto completo
Texto completo
Descripción
Sumario:"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.
Descripción Física:1 online resource (xxi, 824 pages) : color illustrations
Bibliografía:Includes bibliographical references and index.
ISBN:1439869812
9781439869819