Autodesk 3ds Max 2012 essentials : Autodesk official training guide /
A guide to 3ds Max explains how to use the software to create a variety of animation, film effects, and games.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, IN :
Wiley Pub.,
©2011.
|
Colección: | Autodesk official training guide.
Serious skills. |
Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Derakhshani, Randi. | |
245 | 1 | 0 | |a Autodesk 3ds Max 2012 essentials : |b Autodesk official training guide / |c Randi L. Derakhshani, Dariush Derakhshani. |
246 | 3 | 0 | |a 3ds Max 2012 essentials |
260 | |a Indianapolis, IN : |b Wiley Pub., |c ©2011. | ||
300 | |a 1 online resource (xix, 379 pages) : |b illustrations. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file | ||
490 | 1 | |a Autodesk official training guide | |
490 | 1 | |a Sybex serious skills | |
490 | 0 | |a Essentials | |
520 | |a A guide to 3ds Max explains how to use the software to create a variety of animation, film effects, and games. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Ch. 1 The 3ds Max Interface -- The Workspace -- User Interface Elements -- Viewports -- ViewCube -- Mouse Buttons -- Quad Menus -- The Caddy Interface -- Display of Objects in a Viewport -- Viewport Navigation -- Transforming Objects Using Gizmos -- Move -- Rotate -- Scale -- Graphite Modeling Tools Ribbon -- Command Panel -- Object Parameters and Values -- Modifier Stack -- Objects and Subobjects -- Time Slider and Track Bar -- File Management -- Setting a Project -- Version Up! -- The Essentials and Beyond -- ch. 2 Your First 3ds Max Project -- Starting to Model a Chest of Drawers -- Ready, Set, Reference! -- Ready, Set, Model! -- Modeling the Top -- I Can See Your Drawers -- Modeling the Bottom -- Creating the Knobs -- Editing the Profile -- Copying the Knob -- The Essentials and Beyond -- ch. 3 Modeling in 3ds Max: Part I -- Building the Red Rocket -- Creating Planes and Adding Materials -- Creating the Body -- Smoothing the Body. | |
505 | 8 | |a Adding Detail to the Rocket Body -- Creating the Wheel Well -- Creating the Control Panel -- Creating the Back Wheel Axle Assembly -- Further Body Work -- Hold On to Your Seat -- The Essentials and Beyond -- ch. 4 Modeling in 3ds Max: Part II -- Creating the Thruster -- Using Lathe for the Thruster Shape -- Creating the 3D Object for the Thruster Detail -- Making the Wheels -- Creating the First Wheel -- Placing the Wheels -- Getting a Handle on Things -- Creating the Path -- Creating the Shape -- Editing the Loft Object -- Adding Detail -- The Essentials and Beyond -- ch. 5 Animating a Bouncing Ball -- Animating the Ball -- Copying Keyframes -- Using the Track View -- Curve Editor -- Reading Animation Curves -- Refining the Animation -- Editing Animation Curves -- Finessing the Animation -- Squash and Stretch -- Setting the Timing -- Moving the Ball Forward -- Adding a Roll -- Using the XForm Modifier -- Animating the XForm Modifier. | |
505 | 8 | |a The Essentials and Beyond -- ch. 6 Animating a Thrown Knife -- Anticipation and Momentum in Knife Throwing -- Blocking Out the Animation -- Trajectories -- Adding Rotation -- Adding Anticipation -- Follow-Through -- Transferring Momentum to the Target -- Parent and Child Objects -- The Essentials and Beyond -- ch. 7 Character Poly Modeling: Part I -- Setting Up the Scene -- Creating Planes and Adding Materials -- Adding the Materials -- Creating the Soldier -- Forming the Torso -- Creating the Arms -- Creating the Legs -- Fixing Up the Body -- The Essentials and Beyond -- ch. 8 Character Poly Modeling: Part II -- Completing the Main Body -- Creating the Accessories -- Putting On the Boots -- Creating the Hands -- The Essentials and Beyond -- ch. 9 Character Poly Modeling: Part III -- Creating the Head -- Merging In and Attaching the Head's Accessories -- The Essentials and Beyond -- ch. 10 Introduction to Materials: Red Rocket -- Materials. | |
505 | 8 | |a Compact Material Editor -- Standard -- Shaders -- Mapping the Rocket -- The Wheels -- Creating a Multi/Sub-Object Material -- Selecting Polygons -- Loading the MSO Material into the Material Editor -- Fine-tuning the Materials -- Applying a Bump Map -- Mapping the Fins: Introduction to Mapping Coordinates -- The Base Material -- Adding the Decal -- Using a UVW Mapping Modifier -- Mapping the Body -- Creating the Material -- Flipping the Decal -- The Control Panel -- Bring on the Nose, Bring on the Funk -- The Essentials and Beyond -- ch. 11 Textures and UV Workflow: The Soldier -- Mapping the Soldier -- UV Unwrapping -- Pelting the Left Arm UVs -- Pelting the Right Arm UVs -- Unwrapping and Using Pelt for the Head -- Seaming the Rest of the Body -- Unfolding the Rest of the Body -- Applying the Color Map -- Applying the Bump Map -- Applying the Specular Map -- The Essentials and Beyond -- ch. 12 Character Studio: Rigging -- Character Studio Workflow. | |
505 | 8 | |a General Workflow -- Associating a Biped with the Soldier Model -- Creating and Modifying the Biped -- Adjusting the Torso and Arms -- Adjusting the Neck and Head -- Applying the Physique Modifier -- Controlling the View -- Tweaking Physique -- The Essentials and Beyond -- ch. 13 Character Studio: Animating -- Character Animation -- Animating the Soldier -- Adding Freeform Animation -- Modifying Animation in the Dope Sheet -- The Essentials and Beyond -- ch. 14 Introduction to Lighting: Red Rocket -- Three-Point Lighting -- 3ds Max Lights -- Default Lights -- Standard Lights -- Target Spotlight -- Target Direct Light -- Free Spot or Free Direct Light -- Omni Light -- Lighting the Red Rocket -- Selecting a Shadow Type -- Shadow Maps -- Raytraced Shadows -- Atmospheres and Effects -- Creating a Volumetric Light -- Adding Shadows -- Excluding an Object from a Light -- Adding a Volumetric Effect -- Volume Light Parameters -- Light Lister. | |
505 | 8 | |a The Essentials and Beyond -- ch. 15 3ds Max Rendering -- Rendering Setup -- Common Tab -- Choosing a Filename -- Rendered Frame Window -- Render Processing -- Assign Renderer -- Rendering the Bouncing Ball -- Cameras -- Creating a Camera -- Using Cameras -- Talk Is Cheap! -- Animating a Camera -- Clipping Planes -- Safe Frame -- Raytraced Reflections and Refractions -- Raytrace Material -- Tweaking the Render -- Raytrace Mapping -- Refractions Using the Raytrace Material -- Refractions Using Raytrace Mapping -- Rendering the Rocket -- Creating the Camera Move -- Adding Raytraced Reflections -- Turning On the Environment Effects -- Outputting the Render -- The Essentials and Beyond -- ch. 16 Mental Ray and HDRI -- Mental Ray Renderer -- Enabling the mental ray Renderer -- Mental Ray Sampling Quality -- Final Gather with mental ray -- Final Gather -- Mental Ray Materials -- 3ds Max Photometric Lights in mental ray Renderings -- 3ds Max Daylight System in mental ray Renderings -- HDRI -- The Essentials and Beyond. | |
504 | |a Includes index. | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
630 | 0 | 0 | |a 3ds max (Computer file) |
630 | 0 | 7 | |a 3ds max (Computer file) |2 blmlsh |
630 | 0 | 7 | |a 3ds max (Computer file) |2 fast |
650 | 0 | |a Computer animation. | |
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Three-dimensional display systems. | |
650 | 2 | |a Computer Graphics | |
650 | 6 | |a Animation par ordinateur. | |
650 | 6 | |a Infographie. | |
650 | 6 | |a Affichage tridimensionnel. | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a COMPUTERS |x Digital Media |x Video & Animation. |2 bisacsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 7 | |a Visual Arts. |2 hilcc | |
650 | 7 | |a Art, Architecture & Applied Arts. |2 hilcc | |
650 | 7 | |a Photography. |2 hilcc | |
700 | 1 | |a Derakhshani, Dariush. | |
758 | |i has work: |a Autodesk 3ds Max 2012 essentials (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFDDb4bTYGrMdkwDYHV7QC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Derakhshani, Randi. |t Autodesk 3ds max 2012 essentials. |d Indianapolis, Ind. : Wiley Pub., ©2011 |z 9781118016756 |w (OCoLC)694396520 |
830 | 0 | |a Autodesk official training guide. | |
830 | 0 | |a Serious skills. | |
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856 | 4 | 0 | |u https://learning.oreilly.com/library/view/~/9781118117804/?ar |z Texto completo |
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