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Game physics pearls /

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provi...

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Détails bibliographiques
Cote:Libro Electrónico
Autres auteurs: Bergen, Gino van den (Éditeur intellectuel), Gregorius, Dirk (Éditeur intellectuel)
Format: Électronique eBook
Langue:Inglés
Publié: Natick, Mass. : A.K. Peters, ©2010.
Sujets:
Accès en ligne:Texto completo
Table des matières:
  • Mathematical background
  • Understanding game physics artifacts
  • Broad phase and constraint optimization for PlayStation®3
  • SAT in narrow phase and contact-manifold generation
  • Smooth mesh contracts with GJK
  • Optimized SPH
  • Parallelizing particle-based simulation on multiple processors
  • Ropes as constraints
  • Quaternion-based constraints
  • Soft bodies using finite elements
  • Particle-based simulation using verlet integration
  • Keep yer shirt on
  • Layered skin simulation
  • Dynamic secondary skin deformations.