Game physics pearls /
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provi...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Natick, Mass. :
A.K. Peters,
©2010.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Mathematical background
- Understanding game physics artifacts
- Broad phase and constraint optimization for PlayStation®3
- SAT in narrow phase and contact-manifold generation
- Smooth mesh contracts with GJK
- Optimized SPH
- Parallelizing particle-based simulation on multiple processors
- Ropes as constraints
- Quaternion-based constraints
- Soft bodies using finite elements
- Particle-based simulation using verlet integration
- Keep yer shirt on
- Layered skin simulation
- Dynamic secondary skin deformations.