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Game physics pearls /

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Bergen, Gino van den (Editor ), Gregorius, Dirk (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Natick, Mass. : A.K. Peters, ©2010.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Mathematical background
  • Understanding game physics artifacts
  • Broad phase and constraint optimization for PlayStation®3
  • SAT in narrow phase and contact-manifold generation
  • Smooth mesh contracts with GJK
  • Optimized SPH
  • Parallelizing particle-based simulation on multiple processors
  • Ropes as constraints
  • Quaternion-based constraints
  • Soft bodies using finite elements
  • Particle-based simulation using verlet integration
  • Keep yer shirt on
  • Layered skin simulation
  • Dynamic secondary skin deformations.