Game physics pearls /
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provi...
Clasificación: | Libro Electrónico |
---|---|
Otros Autores: | Bergen, Gino van den (Editor ), Gregorius, Dirk (Editor ) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Natick, Mass. :
A.K. Peters,
©2010.
|
Temas: | |
Acceso en línea: | Texto completo |
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