Cargando…

Game physics pearls /

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provi...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Bergen, Gino van den (Editor ), Gregorius, Dirk (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Natick, Mass. : A.K. Peters, ©2010.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 a 4500
001 EBOOKCENTRAL_ocn754555976
003 OCoLC
005 20240329122006.0
006 m o d
007 cr bn||||||abp
007 cr bn||||||ada
008 110925s2010 mauaf ob 001 0 eng d
010 |a  2010021721 
040 |a OCLCE  |b eng  |e pn  |c OCLCE  |d OCLCQ  |d VLB  |d OCLCQ  |d CRCPR  |d OCLCQ  |d IDEBK  |d E7B  |d YDXCP  |d WAU  |d EBLCP  |d N$T  |d OCLCQ  |d MERUC  |d UAB  |d OCLCF  |d OCLCQ  |d UKMGB  |d WYU  |d UWO  |d YDX  |d OCLCQ  |d TYFRS  |d LEAUB  |d NLW  |d REDDC  |d LOA  |d OCLCQ  |d UX1  |d VT2  |d K6U  |d UKAHL  |d OCLCO  |d S2H  |d ELBRO  |d SFB  |d OCLCO  |d OCLCQ  |d OCL  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCL 
015 |a GBB7A9684  |2 bnb 
016 7 |a 018392285  |2 Uk 
019 |a 764035493  |a 899156469  |a 1010998940  |a 1038515416  |a 1065701907  |a 1069625005  |a 1080585208  |a 1082201827  |a 1086529056  |a 1122185845  |a 1127943181  |a 1129338584  |a 1135833010  |a 1147857252  |a 1228528581  |a 1257341965  |a 1274951504  |a 1287180288  |a 1289860367  |a 1290081070 
020 |a 9781439865552  |q (electronic bk.) 
020 |a 1439865558  |q (electronic bk.) 
020 |a 9781466538498  |q (e-book) 
020 |a 146653849X 
020 |a 9780429189432  |q (e-book ;  |q PDF) 
020 |a 0429189435 
020 |z 9781568814742  |q (alk. paper) 
020 |z 1568814747  |q (alk. paper) 
024 7 |a 10.1201/b11324  |2 doi 
029 1 |a AU@  |b 000055773580 
029 1 |a CHNEW  |b 000709145 
029 1 |a NZ1  |b 14157136 
029 1 |a UKMGB  |b 018392285 
035 |a (OCoLC)754555976  |z (OCoLC)764035493  |z (OCoLC)899156469  |z (OCoLC)1010998940  |z (OCoLC)1038515416  |z (OCoLC)1065701907  |z (OCoLC)1069625005  |z (OCoLC)1080585208  |z (OCoLC)1082201827  |z (OCoLC)1086529056  |z (OCoLC)1122185845  |z (OCoLC)1127943181  |z (OCoLC)1129338584  |z (OCoLC)1135833010  |z (OCoLC)1147857252  |z (OCoLC)1228528581  |z (OCoLC)1257341965  |z (OCoLC)1274951504  |z (OCoLC)1287180288  |z (OCoLC)1289860367  |z (OCoLC)1290081070 
037 |a TANDF_234406  |b Ingram Content Group 
042 |a dlr 
050 4 |a QA76.76.C672  |b G359 2010 
072 7 |a GAM  |x 001000  |2 bisacsh 
082 0 4 |a 794.8/1526  |2 22 
049 |a UAMI 
245 0 0 |a Game physics pearls /  |c edited by Gino van den Bergen and Dirk Gregorius. 
260 |a Natick, Mass. :  |b A.K. Peters,  |c ©2010. 
300 |a 1 online resource (xv, 344 pages, 8 unnumbered pages of plates) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
504 |a Includes bibliographical references and index. 
505 0 |a Mathematical background -- Understanding game physics artifacts -- Broad phase and constraint optimization for PlayStation®3 -- SAT in narrow phase and contact-manifold generation -- Smooth mesh contracts with GJK -- Optimized SPH -- Parallelizing particle-based simulation on multiple processors -- Ropes as constraints -- Quaternion-based constraints -- Soft bodies using finite elements -- Particle-based simulation using verlet integration -- Keep yer shirt on -- Layered skin simulation -- Dynamic secondary skin deformations. 
506 |3 Use copy  |f Restrictions unspecified  |2 star  |5 MiAaHDL 
533 |a Electronic reproduction.  |b [Place of publication not identified] :  |c HathiTrust Digital Library,  |d 2011.  |5 MiAaHDL 
538 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.  |u http://purl.oclc.org/DLF/benchrepro0212  |5 MiAaHDL 
583 1 |a digitized  |c 2011  |h HathiTrust Digital Library  |l committed to preserve  |2 pda  |5 MiAaHDL 
588 0 |a Print version record. 
520 |a Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems i. 
506 1 |a Legal Deposit;  |c Only available on premises controlled by the deposit library and to one user at any one time;  |e The Legal Deposit Libraries (Non-Print Works) Regulations (UK).  |5 WlAbNL 
540 |a Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.  |5 WlAbNL 
546 |a English. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Video games  |x Programming. 
650 0 |a Physics  |x Programming. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Physique  |x Programmation. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a Video games  |x Programming  |2 fast 
700 1 |a Bergen, Gino van den,  |e editor. 
700 1 |a Gregorius, Dirk,  |e editor. 
758 |i has work:  |a Game physics pearls (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCGYh4qBpxfGfMm7wVxFbtX  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |t Game physics pearls.  |d Natick, Mass. : A.K. Peters, ©2010  |w (DLC) 2010021721  |w (OCoLC)635455653 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1633202  |z Texto completo 
938 |a CRC Press  |b CRCP  |n AKP0KE01059PDF 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL1633202 
938 |a ebrary  |b EBRY  |n ebr11002671 
938 |a EBSCOhost  |b EBSC  |n 934901 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis30545900 
938 |a Taylor & Francis  |b TAFR  |n 9780429189432 
938 |a YBP Library Services  |b YANK  |n 11934418 
938 |a YBP Library Services  |b YANK  |n 15924610 
938 |a YBP Library Services  |b YANK  |n 10376423 
938 |a Askews and Holts Library Services  |b ASKH  |n AH24132443 
938 |a eLibro  |b ELBO  |n ELB143458 
994 |a 92  |b IZTAP