Game physics pearls /
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provi...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Natick, Mass. :
A.K. Peters,
©2010.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems i. |
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Descripción Física: | 1 online resource (xv, 344 pages, 8 unnumbered pages of plates) : illustrations (some color) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9781439865552 1439865558 9781466538498 146653849X 9780429189432 0429189435 |
Acceso: | Legal Deposit; |