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Game physics pearls /

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Bergen, Gino van den (Editor ), Gregorius, Dirk (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Natick, Mass. : A.K. Peters, ©2010.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems i.
Descripción Física:1 online resource (xv, 344 pages, 8 unnumbered pages of plates) : illustrations (some color)
Bibliografía:Includes bibliographical references and index.
ISBN:9781439865552
1439865558
9781466538498
146653849X
9780429189432
0429189435
Acceso:Legal Deposit;