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AutoCAD 2012 and AutoCAD LT 2012 essentials : AutoDesk official training guide /

"AutoCAD Essentials is a unique learning resource that features concise, straightforward explanations and real-world, hands-on exercises and tutorials to teach new users the software's core features and functions. Each chapter opens with a quick discussion of concepts and learning goals an...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Onstott, Scott
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : Sybex, 2011.
Edición:1st ed.
Colección:Autodesk official training guide.
Temas:
Acceso en línea:Texto completo
Texto completo
Tabla de Contenidos:
  • Machine generated contents note: ch. 1 Getting Started
  • Exploring the AutoCAD 2012 for Windows User Interface
  • Exploring AutoCAD's Graphical User Interface
  • Exploring AutoCAD's Workspaces
  • AutoCAD Ribbon
  • Setting Drawing Units
  • Essentials and Beyond
  • ch. 2 Basic Drawing Skills
  • Navigating 2D Drawings
  • Drawing Lines and Rectangles
  • Drawing Lines
  • Drawing Rectangles
  • Canceling, Erasing, and Undoing
  • Using Coordinate Systems
  • Using Absolute Coordinates
  • Using Relative Coordinates
  • Using Polar Coordinates
  • Drawing Circles, Arcs, and Polygons
  • Creating Circles
  • Creating Arcs
  • Drawing Polygons
  • Filleting and Chamfering Lines
  • Joining Nonparallel Lines
  • Joining Crossed Lines
  • Essentials and Beyond
  • ch. 3 Using Drawing Aids
  • Grid and Snap
  • Ortho and Polar Tracking
  • PolarSnap
  • Running Object Snaps
  • From Snap
  • Object Snap Tracking
  • Essentials and Beyond
  • ch. 4 Editing Entities
  • Creating Selection Sets
  • Creating a Selection Set at the Select Objects: Prompt
  • Creating a Selection Set before Deciding upon a Command
  • Move and Copy
  • Rotate and Scale
  • Arrays
  • Rectangular Arrays
  • Polar Arrays
  • Trim and Extend
  • Lengthen and Stretch
  • Offset and Mirror
  • Grip Editing
  • Essentials and Beyond
  • ch. 5 Shaping Curves
  • Drawing and Editing Curved Polylines
  • Drawing Ellipses
  • Drawing and Editing Splines
  • Working with Control Vertices
  • Working with Fit Points
  • Blending Between Objects with Splines
  • Essentials and Beyond
  • ch. 6 Controlling Object Visibility and Appearance
  • Changing Object Properties
  • Setting the Current Layer
  • Altering Objects' Layer Assignments
  • Controlling Layer Visibility
  • Toggling Layer Status
  • Isolating Layers
  • Saving Layer States
  • Applying Linetype
  • Assigning Properties by Object or by Layer
  • Managing Layer Properties
  • Essentials and Beyond
  • ch. 7 Organizing Objects
  • Defining Blocks
  • Drawing a Chair and Defining It as a Block
  • Drawing a Door and Defining It as a Block
  • Inserting Blocks
  • Editing Blocks
  • Editing Block Definition Geometry
  • Assigning Floating Properties
  • Nesting Blocks
  • Exploding Blocks
  • Redefining Blocks
  • Working with Groups
  • Essentials and Beyond
  • ch. 8 Hatching and Gradients
  • Specifying Hatch Areas
  • Picking Points to Determine Boundaries
  • Selecting Objects to Define Boundaries
  • Associating Hatches with Boundaries
  • Hatching with Patterns
  • Specifying Properties
  • Separating Hatch Areas
  • Hatching with Gradients
  • Essentials and Beyond
  • ch. 9 Working with Blocks and Xrefs
  • Working with Global Blocks
  • Writing a Local Block Definition to a File
  • Inserting a Drawing as a Local Block
  • Redefining Local Blocks with Global Blocks
  • Searching for Content Across Multiple Drawings
  • Storing Content on Tool Palettes
  • Referencing External Drawings and Images
  • Essentials and Beyond
  • ch. 10 Creating and Editing Text
  • Creating Text Styles
  • Writing Lines of Text
  • Creating Text to Fit
  • Justifying Text
  • Transforming and Creating Text
  • Writing and Formatting Paragraphs of Text Using MTEXT
  • Editing Text
  • Editing Content and Properties
  • Working with Columns
  • Essentials and Beyond
  • ch. 11 Dimensioning
  • Styling Dimensions
  • Adding Dimensions
  • Using Inquiry Commands
  • Adding Dimension Objects
  • Adding and Styling Multileaders
  • Editing Dimensions
  • Essentials and Beyond
  • ch. 12 Keeping In Control with Constraints
  • Working with Geometric Constraints
  • Applying Dimensional Constraints and Creating User Parameters
  • Constraining Objects Simultaneously with Geometry and Dimensions
  • Making Parametric Changes to Constrained Objects
  • Essentials and Beyond
  • ch. 13 Working with Layouts and Annotative Objects
  • Creating Annotative Styles and Objects
  • Working with Annotative Text
  • Working with Annotative Dimensions
  • Creating Layouts
  • Adjusting Floating Viewports
  • Working on Layout1
  • Working on Layout2
  • Overriding Layer Properties in Layout Viewports
  • Drawing on Layouts
  • Essentials and Beyond
  • ch. 14 Printing and Plotting
  • Configuring Output Devices
  • Setting Up a System Printer
  • Setting Up an AutoCAD Plotter
  • Creating Plot Style Tables
  • Using Plot Style Tables
  • Configuring New Drawings for Named Plot Style Tables
  • Assigning Plot Styles by Layer or by Object
  • Plotting in Modelspace
  • Plotting Layouts in Paperspace
  • Exporting to an Electronic Format
  • Essentials and Beyond
  • ch. 15 Storing, Presenting, and Extracting Data
  • Defining Attributes and Blocks
  • Inserting Attributed Blocks
  • Editing Table Styles and Creating Tables
  • Using Fields in Table Cells
  • Editing Table Data
  • Essentials and Beyond
  • ch. 16 Navigating 3D Models
  • Using Visual Styles
  • Working with Tiled Viewports
  • Navigating with the ViewCube
  • Orbiting in 3D
  • Using Cameras
  • Navigating with SteeringWheels
  • Saving Views
  • Essentials and Beyond
  • ch. 17 Modeling in 3D
  • Creating Surface Models
  • Making Planar Surfaces
  • Revolving 2D Profile into a 3D Model
  • Sweeping Out 3D Geometry
  • Extruding 2D Geometry into 3D
  • Editing Surface Models
  • Trimming Surfaces with Other Surfaces
  • Projecting Edges on Surfaces
  • Trimming Surfaces with Edges
  • Creating Solid Models
  • Extruding Solid Objects
  • Lofting Solid Objects
  • Editing Solid Models
  • Performing Boolean Operations
  • Editing Solids
  • Smoothing Meshes
  • Essentials and Beyond
  • ch. 18 Presenting Your Design
  • Assigning Materials
  • Placing and Adjusting Lights
  • Adding Artificial Lights
  • Simulating Natural Light
  • Creating Renderings
  • Essentials and Beyond.