AutoCAD 2012 and AutoCAD LT 2012 essentials : AutoDesk official training guide /
"AutoCAD Essentials is a unique learning resource that features concise, straightforward explanations and real-world, hands-on exercises and tutorials to teach new users the software's core features and functions. Each chapter opens with a quick discussion of concepts and learning goals an...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
Sybex,
2011.
|
Edición: | 1st ed. |
Colección: | Autodesk official training guide.
|
Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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100 | 1 | |a Onstott, Scott. | |
245 | 1 | 0 | |a AutoCAD 2012 and AutoCAD LT 2012 essentials : |b AutoDesk official training guide / |c Scott Onstott. |
250 | |a 1st ed. | ||
260 | |a Indianapolis, Ind. : |b Sybex, |c 2011. | ||
300 | |a 1 online resource (377 pages) : |b illustrations (some color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Autodesk official training guide | |
520 | |a "AutoCAD Essentials is a unique learning resource that features concise, straightforward explanations and real-world, hands-on exercises and tutorials to teach new users the software's core features and functions. Each chapter opens with a quick discussion of concepts and learning goals and then briskly moves into approachable hands-on exercises that readers can follow to gain confidence using the software. Each chapter features compelling full-color screenshots to illustrate tutorial steps, and chapters conclude with related suggested exercises to further reinforce the chapter's lessons. Readers can download starting and ending files for the exercises = so that they can start anywhere in the book and compare their results with the pro's. This book introduces users to the software's interface and foundational concepts. Following a workflow-based approach that mirrors how projects progress in the real world, the book then guides readers through basic 2D drawing skills, editing entities, working with splines and polylines, controlling object visibility and appearance, and organizing objects. Readers are then shown how to best use hatches and gradients, work with blocks and Xrefs, create and edit text, do dimensioning, use constraints, work with layouts, print and plot, store and extract data, navigate and model in 3D, and present your design. Finally, the Certification Appendix assists readers in preparing for the Certified User, Certified Associate, and Certified Associate exams"-- |c Provided by publisher. | ||
588 | 0 | |a Print version record. | |
505 | 0 | 0 | |g Machine generated contents note: |g ch. 1 |t Getting Started -- |t Exploring the AutoCAD 2012 for Windows User Interface -- |t Exploring AutoCAD's Graphical User Interface -- |t Exploring AutoCAD's Workspaces -- |t AutoCAD Ribbon -- |t Setting Drawing Units -- |t Essentials and Beyond -- |g ch. 2 |t Basic Drawing Skills -- |t Navigating 2D Drawings -- |t Drawing Lines and Rectangles -- |t Drawing Lines -- |t Drawing Rectangles -- |t Canceling, Erasing, and Undoing -- |t Using Coordinate Systems -- |t Using Absolute Coordinates -- |t Using Relative Coordinates -- |t Using Polar Coordinates -- |t Drawing Circles, Arcs, and Polygons -- |t Creating Circles -- |t Creating Arcs -- |t Drawing Polygons -- |t Filleting and Chamfering Lines -- |t Joining Nonparallel Lines -- |t Joining Crossed Lines -- |t Essentials and Beyond -- |g ch. 3 |t Using Drawing Aids -- |t Grid and Snap -- |t Ortho and Polar Tracking -- |t PolarSnap -- |t Running Object Snaps -- |t From Snap -- |t Object Snap Tracking -- |t Essentials and Beyond -- |g ch. 4 |t Editing Entities -- |t Creating Selection Sets -- |t Creating a Selection Set at the Select Objects: Prompt -- |t Creating a Selection Set before Deciding upon a Command -- |t Move and Copy -- |t Rotate and Scale -- |t Arrays -- |t Rectangular Arrays -- |t Polar Arrays -- |t Trim and Extend -- |t Lengthen and Stretch -- |t Offset and Mirror -- |t Grip Editing -- |t Essentials and Beyond -- |g ch. 5 |t Shaping Curves -- |t Drawing and Editing Curved Polylines -- |t Drawing Ellipses -- |t Drawing and Editing Splines -- |t Working with Control Vertices -- |t Working with Fit Points -- |t Blending Between Objects with Splines -- |t Essentials and Beyond -- |g ch. 6 |t Controlling Object Visibility and Appearance -- |t Changing Object Properties -- |t Setting the Current Layer -- |t Altering Objects' Layer Assignments -- |t Controlling Layer Visibility -- |t Toggling Layer Status -- |t Isolating Layers -- |t Saving Layer States -- |t Applying Linetype -- |t Assigning Properties by Object or by Layer -- |t Managing Layer Properties -- |t Essentials and Beyond -- |g ch. 7 |t Organizing Objects -- |t Defining Blocks -- |t Drawing a Chair and Defining It as a Block -- |t Drawing a Door and Defining It as a Block -- |t Inserting Blocks -- |t Editing Blocks -- |t Editing Block Definition Geometry -- |t Assigning Floating Properties -- |t Nesting Blocks -- |t Exploding Blocks -- |t Redefining Blocks -- |t Working with Groups -- |t Essentials and Beyond -- |g ch. 8 |t Hatching and Gradients -- |t Specifying Hatch Areas -- |t Picking Points to Determine Boundaries -- |t Selecting Objects to Define Boundaries -- |t Associating Hatches with Boundaries -- |t Hatching with Patterns -- |t Specifying Properties -- |t Separating Hatch Areas -- |t Hatching with Gradients -- |t Essentials and Beyond -- |g ch. 9 |t Working with Blocks and Xrefs -- |t Working with Global Blocks -- |t Writing a Local Block Definition to a File -- |t Inserting a Drawing as a Local Block -- |t Redefining Local Blocks with Global Blocks -- |t Searching for Content Across Multiple Drawings -- |t Storing Content on Tool Palettes -- |t Referencing External Drawings and Images -- |t Essentials and Beyond -- |g ch. 10 |t Creating and Editing Text -- |t Creating Text Styles -- |t Writing Lines of Text -- |t Creating Text to Fit -- |t Justifying Text -- |t Transforming and Creating Text -- |t Writing and Formatting Paragraphs of Text Using MTEXT -- |t Editing Text -- |t Editing Content and Properties -- |t Working with Columns -- |t Essentials and Beyond -- |g ch. 11 |t Dimensioning -- |t Styling Dimensions -- |t Adding Dimensions -- |t Using Inquiry Commands -- |t Adding Dimension Objects -- |t Adding and Styling Multileaders -- |t Editing Dimensions -- |t Essentials and Beyond -- |g ch. 12 |t Keeping In Control with Constraints -- |t Working with Geometric Constraints -- |t Applying Dimensional Constraints and Creating User Parameters -- |t Constraining Objects Simultaneously with Geometry and Dimensions -- |t Making Parametric Changes to Constrained Objects -- |t Essentials and Beyond -- |g ch. 13 |t Working with Layouts and Annotative Objects -- |t Creating Annotative Styles and Objects -- |t Working with Annotative Text -- |t Working with Annotative Dimensions -- |t Creating Layouts -- |t Adjusting Floating Viewports -- |t Working on Layout1 -- |t Working on Layout2 -- |t Overriding Layer Properties in Layout Viewports -- |t Drawing on Layouts -- |t Essentials and Beyond -- |g ch. 14 |t Printing and Plotting -- |t Configuring Output Devices -- |t Setting Up a System Printer -- |t Setting Up an AutoCAD Plotter -- |t Creating Plot Style Tables -- |t Using Plot Style Tables -- |t Configuring New Drawings for Named Plot Style Tables -- |t Assigning Plot Styles by Layer or by Object -- |t Plotting in Modelspace -- |t Plotting Layouts in Paperspace -- |t Exporting to an Electronic Format -- |t Essentials and Beyond -- |g ch. 15 |t Storing, Presenting, and Extracting Data -- |t Defining Attributes and Blocks -- |t Inserting Attributed Blocks -- |t Editing Table Styles and Creating Tables -- |t Using Fields in Table Cells -- |t Editing Table Data -- |t Essentials and Beyond -- |g ch. 16 |t Navigating 3D Models -- |t Using Visual Styles -- |t Working with Tiled Viewports -- |t Navigating with the ViewCube -- |t Orbiting in 3D -- |t Using Cameras -- |t Navigating with SteeringWheels -- |t Saving Views -- |t Essentials and Beyond -- |g ch. 17 |t Modeling in 3D -- |t Creating Surface Models -- |t Making Planar Surfaces -- |t Revolving 2D Profile into a 3D Model -- |t Sweeping Out 3D Geometry -- |t Extruding 2D Geometry into 3D -- |t Editing Surface Models -- |t Trimming Surfaces with Other Surfaces -- |t Projecting Edges on Surfaces -- |t Trimming Surfaces with Edges -- |t Creating Solid Models -- |t Extruding Solid Objects -- |t Lofting Solid Objects -- |t Editing Solid Models -- |t Performing Boolean Operations -- |t Editing Solids -- |t Smoothing Meshes -- |t Essentials and Beyond -- |g ch. 18 |t Presenting Your Design -- |t Assigning Materials -- |t Placing and Adjusting Lights -- |t Adding Artificial Lights -- |t Simulating Natural Light -- |t Creating Renderings -- |t Essentials and Beyond. |
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