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00000cam a2200000M 4500 |
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EBOOKCENTRAL_ocn743199124 |
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OCoLC |
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20240329122006.0 |
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m o d |
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cr un|---uuuuu |
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110711s2009 xx o 000 0 eng d |
040 |
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|a IDEBK
|b eng
|e pn
|c IDEBK
|d OCLCQ
|d EBLCP
|d OCLCQ
|d IAS
|d ZCU
|d OCLCQ
|d MERUC
|d ICG
|d OCLCO
|d OCLCF
|d OCLCQ
|d DKC
|d OCLCQ
|d OCLCO
|d OCLCL
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019 |
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|a 816316225
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020 |
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|a 1282240560
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020 |
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|a 9781282240568
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029 |
1 |
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|a DEBBG
|b BV044105355
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|a (OCoLC)743199124
|z (OCoLC)816316225
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050 |
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4 |
|a HF5353
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072 |
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|a USX
|2 bicssc
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4 |
|a 338.88
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049 |
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|a UAMI
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245 |
0 |
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|a Video Game Spaces :
|b Image, Play, and Structure in 3D Worlds.
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260 |
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|b MIT Press
|c 2009.
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300 |
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|a 1 online resource (315)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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520 |
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|a An exploration of how we see, use, and make sense of modern video gameworlds.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Video games.
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650 |
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0 |
|a Three-dimensional display systems.
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650 |
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2 |
|a Video Games
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650 |
|
6 |
|a Jeux vidéo.
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650 |
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6 |
|a Affichage tridimensionnel.
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650 |
|
7 |
|a video games.
|2 aat
|
650 |
|
7 |
|a three-dimensional.
|2 aat
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650 |
|
7 |
|a Three-dimensional display systems.
|2 fast
|0 (OCoLC)fst01150324
|
650 |
|
7 |
|a Video games.
|2 fast
|0 (OCoLC)fst01166421
|
655 |
|
4 |
|a Electronic resource.
|
720 |
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|a Nitsche, Michael.
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758 |
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|i has work:
|a Video game spaces (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGwG3yKKr6DYW7pKccw4hd
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=3338970
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL3338970
|
938 |
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n 224056
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994 |
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|a 92
|b IZTAP
|