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The machinima reader /

This is a critical overview of the emerging field of machinima the use of computer game engines to create movies.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Lowood, Henry, Nitsche, Michael, 1968-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Cambridge, Mass. : MIT Press, 2011.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • I. Reflections
  • 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood
  • 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland
  • 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen
  • II. Technology
  • 4. Toward a Machinima Studio / Friedrich Kirschner
  • 5. Image Future / Lev Manovich
  • 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek
  • III. Performance
  • 7. Machinima as Media / Michael Nitsche
  • 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll
  • 9. Machinima: From Art Object to Cultural Practice / Ricard Gras
  • 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp
  • IV. Machine Cinema
  • 11. How Do You Solve a Problem Like Machinima? / Michael Pigott.
  • 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell
  • 13. Undefining Machinima / Erik Champion
  • V. Pedagogy
  • 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne
  • 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel
  • VI. Context
  • 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones
  • 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman
  • 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti.