The machinima reader /
This is a critical overview of the emerging field of machinima the use of computer game engines to create movies.
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Cambridge, Mass. :
MIT Press,
2011.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- I. Reflections
- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood
- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland
- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen
- II. Technology
- 4. Toward a Machinima Studio / Friedrich Kirschner
- 5. Image Future / Lev Manovich
- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek
- III. Performance
- 7. Machinima as Media / Michael Nitsche
- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll
- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras
- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp
- IV. Machine Cinema
- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott.
- 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell
- 13. Undefining Machinima / Erik Champion
- V. Pedagogy
- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne
- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel
- VI. Context
- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones
- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman
- 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti.