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|a 8298
|b MIT Press
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|a 9780262295369
|b MIT Press
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|a TR897.74
|b .M337 2011eb
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|a 778.5/3
|2 22
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|a UAMI
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|a The machinima reader /
|c edited by Henry Lowood and Michael Nitsche.
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260 |
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|a Cambridge, Mass. :
|b MIT Press,
|c 2011.
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300 |
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|a 1 online resource (x, 345 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
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|a Includes bibliographical references and index.
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|a Print version record.
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|a This is a critical overview of the emerging field of machinima the use of computer game engines to create movies.
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|a I. Reflections -- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood -- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland -- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen -- II. Technology -- 4. Toward a Machinima Studio / Friedrich Kirschner -- 5. Image Future / Lev Manovich -- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek -- III. Performance -- 7. Machinima as Media / Michael Nitsche -- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll -- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras -- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp -- IV. Machine Cinema -- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott.
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|a 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell -- 13. Undefining Machinima / Erik Champion -- V. Pedagogy -- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne -- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel -- VI. Context -- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones -- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman -- 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Machinima films.
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650 |
|
0 |
|a Digital cinematography.
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650 |
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6 |
|a Machinimas.
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650 |
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6 |
|a Cinéma numérique.
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650 |
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7 |
|a PHOTOGRAPHY
|x Techniques
|x Cinematography & Videography.
|2 bisacsh
|
650 |
|
7 |
|a ART
|x Film & Video.
|2 bisacsh
|
650 |
|
7 |
|a Digital cinematography
|2 fast
|
650 |
|
7 |
|a Machinima films
|2 fast
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653 |
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|a GAME STUDIES/General
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653 |
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|a ARTS/Photography & Film/General
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653 |
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|a SOCIAL SCIENCES/Media Studies
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655 |
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0 |
|a Electronic books.
|
655 |
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7 |
|a Machinima films
|2 fast
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655 |
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7 |
|a Machinima films.
|2 lcgft
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700 |
1 |
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|a Lowood, Henry.
|
700 |
1 |
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|a Nitsche, Michael,
|d 1968-
|1 https://id.oclc.org/worldcat/entity/E39PCjxWKFb4TXHDypV9fXXkym
|
776 |
0 |
8 |
|i Print version:
|t Machinima reader.
|d Cambridge, Mass. : MIT Press, 2011
|z 9780262015332
|w (DLC) 2010035835
|w (OCoLC)666573461
|
856 |
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0 |
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