Systems Thinking : Managing Chaos and Complexity: A Platform for Designing Business Architecture.
In a global market economy, a viable business cannot be locked into a single form or function anymore. Rather, success is contingent upon a self-renewing capacity to spontaneously create structures, functions, and processes responsive to a fluctuating business landscape. Now in its third edition, Sy...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington :
Elsevier Science,
2011.
|
Edición: | 3rd ed. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover
- Systems Thinking: Managing Chaos and Complexity: A Platform for Designing Business Architecture
- Copyright
- Contents
- Foreword to the Third Edition
- Foreword to the Second Edition
- Preface
- Acknowledgment
- Part One: System Philosophy: The Name of the Devil
- Chapter 1: How the GameIs Evolving
- 1.1 Imitation
- 1.2 Inertia
- 1.3 Suboptimization
- 1.4 Change of the game
- 1.5 Shift of paradigm
- 1.6 Interdependency and choice
- 1.6.1 On the Nature of Organization: The First Paradigm Shift
- 1.7 On the nature of inquiry
- 1.7.1 The Second Paradigm Shift
- 1.8 The competitive games
- 1.8.1 Mass Production
- Interchangeability of Parts and Labor
- 1.8.2 Divisional Structure
- Managing Growth and Diversity
- 1.8.3 Participative Management
- 1.8.4 Operations Research
- Joint Optimization
- 1.8.5 Lean Production System
- Flexibility and Control
- 1.8.6 Interactive Management
- Design Approach
- Part Two: Systems Theory: The Nature of the Beast
- Chapter 2: Systems Principles
- 2.1 Openness
- 2.2 Purposefulness
- 2.2.1 Recap
- 2.3 Multidimensionality
- 2.3.1 Plurality of Function, Structure, and Process
- 2.3.2 Recap
- 2.4 Emergent Property
- 2.4.1 Recap
- 2.5 Counterintuitive Behavior
- 2.5.1 Recap
- Chapter 3: Sociocultural System
- 3.1 Self-organizatioN: movement toward a Łpredefined order
- 3.2 Information-bonded systems
- 3.3 Culture
- 3.4 Social learning
- 3.5 Culture as an operating system
- Chapter 4: Development
- 4.1 Schematic view of theoretical traditions
- 4.2 Systems view of development
- 4.3 Obstruction to development
- 4.3.1 Alienation
- 4.3.2 Polarization
- 4.3.3 Corruption
- 4.3.4 Terrorism
- 4.3.5 Recap
- Part Three: Systems Methodology: The Logic of the Madness
- Chapter 5: Holistic Thinking
- 5.1 Iterative process of inquiry
- 5.2 Systems dimensions.
- 5.2.1 Generation and Dissemination of Wealth
- 5.2.2 Generation and Dissemination of Power (Centralization and Decentralization Happen at the Same Time)
- 5.2.3 Generation and Dissemination of Beauty: Social Integration
- 5.2.4 Generation and Dissemination of Knowledge
- 5.2.5 Generation and Dissemination of the Value: Conflict Management
- Chapter 6: Operational Thinking: Dynamic Systems: Dealingwith Chaos and Complexity
- 6.1 Complexity
- 6.1.1 Open Loop and Closed Loop Systems
- 6.1.2 Linear and Nonlinear Systems
- 6.2 Operational thinking, the iThink language
- 6.2.1 Connectors
- 6.2.2 Modeling Interdependency
- 6.3 Dynamics of throughput systems
- 6.3.1 Critical Properties of the Process
- 6.3.2 Model of the Process
- 6.3.3 Measurement and Learning
- Chapter 7: Design Thinking
- 7.1 Design thinking, as the systems methodology
- 7.2 Operating principles of design thinking
- 7.3 Modular design
- 7.4 Design and process of social change
- 7.5 Interactive design
- 7.5.1 Idealization
- 7.5.2 Realization
- Successive Approximation
- 7.5.3 Dissolving the Second-Order Machine
- 7.6 Critical design elements
- 7.6.1 Measurement and Reward System (A Social Calculus)
- 7.6.2 Vertical Compatibility
- 7.6.3 Horizontal Compatibility
- 7.6.4 Temporal Compatibility
- 7.6.5 Target Costing
- Chapter 8: Formulating the Mess
- 8.1 Searching
- 8.1.1 Systems Analysis
- 8.1.2 Obstruction Analysis
- 8.1.3 System Dynamics
- 8.2 Mapping the Mess
- 8.3 Telling the Story
- 8.3.1 Formulating the Mess: A Case Review (Story of Utility Industry)
- 8.3.2 Success Changes the Game, Lack of Explicit Vision
- 8.3.3 Monopolistic, Cost Plus, Regulated Environment
- 8.3.4 The Non-Competitive Culture
- 8.3.5 The Input-Based Personnel Policy
- 8.3.6 Mediocrity, Tolerance of Incompetence
- 8.3.7 Structural Incompatibility.
- 8.3.8 Uncertainty About the Future
- 8.4 The Present Mess
- 8.4.1 Drivers Defining the Behavior of the Present State of the Economy
- 8.4.2 How the Game Is Evolving
- 8.5 Current Crisis and Future Challenges
- Chapter 9: Business Architecture
- 9.1 The system's boundary and business environment
- 9.2 Purpose
- 9.3 Functions
- 9.4 Structure
- 9.4.1 Output Dimension
- 9.4.2 Input Dimension
- 9.4.3 Market Dimension
- 9.4.4 Internal Market Economy
- 9.5 Processes
- 9.5.1 Planning, Learning, and Control System
- 9.5.2 Measurement System
- 9.5.3 Recap
- Part Four: Systems Practice: The Gutsy Few
- Chapter 10: The Oneida Nation
- 10.1 Desired specifications
- 10.2 Systems architecture
- 10.3 Governance
- 10.3.1 Governing Body
- 10.3.2 Chief of Staff
- 10.3.3 Planning, Learning, and Control System
- 10.3.4 Planning, Learning, and Control Board
- 10.4 Membership systems
- 10.4.1 Empowerment
- 10.4.2 The Tie That Bonds
- 10.4.3 Membership Network
- 10.4.4 Consensus-Building Process
- 10.4.5 Back to the Future
- 10.4.6 Performance Criteria and Measures
- 10.5 Learning systems
- 10.5.1 Learning to Learn (Formal Education)
- 10.5.2 Learning to Be (Cultural Education)
- 10.5.3 Learning to Do (Professional Education)
- 10.5.4 Support Functions
- 10.5.5 Advocacy Functions
- 10.5.6 Oneida Multiversity
- 10.5.7 Performance Criteria and Measures
- 10.6 Business systems
- 10.6.1 Services Sector
- 10.6.2 Industry Sector
- 10.6.3 Leisure Sector
- 10.6.4 Land and Agriculture Sector
- 10.6.5 Marketing Sector
- 10.6.6 Governance and Intersystem Relationships
- 10.7 Core services
- 10.7.1 Government Services Division
- 10.7.2 Infrastructure Development Division
- 10.7.3 Ordinance Division
- 10.7.4 Performance Criteria and Measures
- 10.7.5 Governance and Oversight
- 10.8 External environment
- 10.9 Judicial system.
- 10.9.1 Contextual Analysis
- 10.9.2 Contextual Challenge
- 10.9.3 Democratic Challenge
- Chapter 11: Butterworth Health System
- 11.1 Issues, concerns, and expectations
- 11.2 Design specifications
- 11.3 The Architecture
- 11.4 Market dimension
- 11.4.1 Market Access
- 11.5 Care System
- 11.5.1 Contextual Background
- 11.5.2 Desired Specifications
- 11.5.3 Common Features
- 11.5.4 Preventive Care
- 11.5.5 Interventional Care
- 11.5.6 Viability Care
- 11.5.7 Terminal Care
- 11.6 Output dimension
- 11.6.1 Alternative One: Traditional Functional Structure
- 11.6.2 Alternative Two: Modular Structure
- 11.6.3 Health Delivery System Design: The Makeup
- 11.6.4 Community-Based Health Delivery System
- 11.6.5 Specialized Health Delivery System
- 11.6.6 Shared Services
- 11.7 Core knowledge
- 11.8 Shared services
- 11.8.1 Need for Centralization
- 11.8.2 Control Versus Service
- 11.8.3 Customer Orientation
- 11.9 Health delivery system, core knowledge, and care system interactions
- 11.10 The executive office
- 11.11 Recap
- Chapter 12: The Marriott Corporation
- 12.1 The environment: how the game is evolving
- 12.1.1 Bases for Competition
- 12.2 Purpose
- 12.2.1 Principles and Desired Characteristics
- 12.2.2 Mission
- 12.3 The architecture
- 12.3.1 Product/Market Mix
- 12.3.2 Region/Market Operation
- 12.3.3 Brand Management
- 12.3.4 Core Components
- 12.3.5 Core Knowledge
- 12.3.6 Critical Processes
- 12.4 Recap
- Chapter 13: Commonwealth Energy System
- 13.1 Stakeholders' Expectations
- 13.1.1 Shareholders' Expectations
- 13.1.2 Regulators' Expectations
- 13.1.3 Employees' Expectations
- 13.1.4 Customers' Expectations
- 13.1.5 Suppliers' Expectations
- 13.1.6 Public's Expectations
- 13.2 Business Environment
- 13.2.1 The Changing Game: The Energy Industry
- 13.2.2 The Changing Game: COM/Energy.
- 13.3 Design
- 13.3.1 Purpose and Strategic Intent
- 13.3.2 Core Values and Desired Specifications
- 13.4 General Architecture
- 13.5 Core Business Units: Gas and Electricity Distribution
- 13.5.1 Customer-Oriented Business Units: Energy ŁSupply Systems and Management Services
- 13.5.2 Cogeneration and Packages of Energy ŁSupply (Industrial and Commercial)
- 13.5.3 Energy Efficiency and Electrotechnologies (Residential and Commercial)
- 13.6 Technology/Supply-Oriented Business Units: Energy Generation and Supply
- 13.6.1 Energy Generation (Canal)
- 13.6.2 Gas Storage (LNG)
- 13.6.3 Steam Services
- 13.7 Energy Brokerage and International Operations
- 13.7.1 Energy Brokerage
- 13.7.2 International Operations
- 13.8 Shared Services (Performance Centers)
- 13.8.1 Service Company
- 13.8.2 Financial Systems
- 13.9 Executive Office
- 13.9.1 Core Knowledge Pool
- 13.9.2 Learning and Control System
- Chapter 14: Carrier Corporation
- 14.1 Expectations, assumptions, and specifications
- 14.1.1 The Changing Game: In General
- 14.1.2 The Changing Game: The HVAC Industry
- 14.1.3 Drivers for Change
- 14.1.4 Bases for Competition
- 14.2 Core Values
- 14.2.1 Products and Services
- 14.2.2 Core Technology and Know-How
- 14.2.3 Sales and Distribution System
- 14.3 Systems Architecture
- 14.3.1 Desired Characteristics
- 14.3.2 A Multidimensional Framework
- 14.4 Markets
- 14.4.1 Regional Units
- 14.4.2 Area Units
- 14.5 Output units
- 14.6 Components
- 14.7 Inputs
- 14.7.1 The Technology
- 14.7.2 Operational Support (Process Design)
- 14.7.3 Management Support Services
- 14.8 Business Processes
- 14.8.1 Decision System
- 14.8.2 Performance Measurement and Reward System
- 14.8.3 Target Costing and Variable Budgeting System
- Author Biography
- Conclusion
- References
- Index.