Human Factors and Ergonomics in Consumer Product Design : Methods and Techniques.
The second volume in this set, this book presents case studies of human factors applied to the design of a range of consumer products including white goods, entertainment systems, personal audio devices, mobile phones, gardening products, and computer systems used for leisure. The book focuses on th...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
CRC Press,
2011.
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Colección: | Handbook of Human Factors in Consumer Product Design.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Front Cover; Contents; Preface; Acknowledgments; Editors; Contributors; Chapter 1: Techniques to Translate Design Research into Useful, Usable, and Desirable Products; Chapter 2: Manufacturing Attractive Products Logically by Using Human Design Technology: A Case of Japanese Methodology; Chapter 3: Persona: A Method to Produce Representations Focused on Consumers' Needs; Chapter 4: Model-Based Framework for Influencing Consumer Products Conceptual Designs; Chapter 5: Smarter Products User-Centered Systems Engineering.
- Chapter 6: Supply and Demand: Perspectives on Mental Workload with Consumer ProductsChapter 7: Intelligence, Creativity, and Decisions in Product Design; Chapter 8: Role of Standards in Design; Chapter 9: Addressing Human Factors and Ergonomics in Design Process, Product Life Cycle, and Innovation: Trends in Consumer Pr; Chapter 10: Integration of Ergonomics in the Design Process: Conceptual, Methodological, and Practical Foundations; Chapter 11: Design, Usability, and Maintainability of Consumer Products; Chapter 12: Assembly Complexity and the Design of Self-Assembly Products.
- Chapter 13: Proposed Framework for Integrating Environmental Issues in Ergonomics to Product DevelopmentChapter 14: Cultural Ergonomics Issues in Consumer Product Design; Chapter 15: Affective Design and Consumer Response; Chapter 16: Universal Design: Empathy and Affinity; Chapter 17: Integration of Elderly Users into Product Development Processes: Senior Research Groups as Organizational and Metho; Chapter 18: IEA EQUID Template for Cooperation between Product Designers and Ergonomists; Chapter 19: Behavior Video: A Methodology and Tool to Measure Human Behavior.
- Examples in Product EvaluationChapter 20: Digital Human Modeling in the User-Centered Design Process; Chapter 21: Digital Human Modeling in Product Evaluation; Chapter 22: Three-Dimensional Foot Imaging: Axial Alignment Theory in Footwear Design, Fit, and Function; Chapter 23: Science of Footwear Design; Chapter 24: Virtual Reality in Consumer Product Design: Methods and Applications; Chapter 25: Product Design: User-Centered versus a Task-Based Approach; Chapter 26: Needs Analysis: Or, How Do You Capture, Represent, and Validate User Requirements in a Formal Manner/Notation befor.
- Chapter 27: Users' Interactions with Design ModelsChapter 28: Eco-Design: The Evolution of Dishwasher Design and the Potential for a More User-Centered Approach; Chapter 29: User-Centered Design Method to Attend Users' Needs during Product Design Process: A Case Study in a Public Hospital; Back Cover.