Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 /
Annotation
Clasificación: | Libro Electrónico |
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Autores principales: | , |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
Wiley Pub.,
©2011.
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Colección: | Wrox professional guides.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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049 | |a UAMI | ||
100 | 1 | |a Williams, Chris G. | |
245 | 1 | 0 | |a Professional Windows Phone 7 game development : |b creating games using XNA Game Studio 4 / |c Chris G. Williams, George W. Clingerman ; technical editor, Pieter Germishuys. |
246 | 3 | 0 | |a Windows Phone 7 game development |
260 | |a Indianapolis, Ind. : |b Wiley Pub., |c ©2011. | ||
300 | |a 1 online resource (xxvii, 524 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Wrox professional guides | |
520 | 8 | |a Annotation |b Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. | |
505 | 0 | |a PROFESSIONAL Windows® Phone 7 Game Development; CONTENTS; INTRODUCTION; CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE; Minimum Specifications; Chassis Design; Screen Resolution; Phone Features; Capacitive Touch; Sensors; Accelerometer; aGPS; Compass; Light Sensor; Proximity Sensor; Digital Camera; DirectX 9 Acceleration; Face Buttons; Back Button; Start Button; Search Button; QWERTY Keyboard; Software Features; Start and Lock Screens; Hubs; People Hub; Pictures Hub; Music + Video Hub; Games Hub; Marketplace Hub; Office Hub; Other Applications; Summary; CHAPTER 2: GETTING STARTED | |
505 | 8 | |a Getting the Tools You NeedMeeting the System Requirements; Satisfying the Developer Requirements; What You Get; XNA Game Studio 4.0; Creating Your First Project; Spotting Differences Between the Windows Phone Game and Other XNA Game Projects; Setting Up a Windows Phone Device; Using the Windows Phone Emulator; Using Command-Line Options; Summary; CHAPTER 3: ORIENTATION; Device Orientation; Setting Device Orientation; Hardware Scaling; Automatic Rotation; Detecting Device Orientation; Running in Full-Screen Mode; Phone Title-Safe Area; Accelerometer; AccelerometerSample; Summary | |
505 | 8 | |a CHAPTER 4: TOUCH INPUTResponding to Touch Events; Overview of Touch Interfaces; Detecting Touch Input; Detecting Gestures; Tap; DoubleTap; Hold; HorizontalDrag; VerticalDrag; FreeDrag; DragComplete; Flick; Pinch; PinchComplete; Seeing Results; Custom Gestures; Designing for Touch Games; Remember Your Platform; Design for the Right Resolution; Be Consistent and Predictable; The Soft Input Panel (SIP); Summary; CHAPTER 5: GIVE ME YOUR INPUT; Building the Input Management System; Input.cs; GestureDefinition.cs; GameInput.cs; TouchIndicator.cs; TouchIndicatorCollection.cs | |
505 | 8 | |a Using the Input Management SystemActions.cs; Game1.cs; Summary; CHAPTER 6: THE STATE OF THINGS; Game State; Managing Game State; Option 1: Boolean Flags; Option 2: Enumerations; Option 3: Object-Oriented; Handling Multiple Layers of Screens; Phone Hardware Events; Detecting the Back Button; Overriding the Back Button; Game, Interrupted; Notifications and Temporary Interruptions; Game-Stopping Events; Somebody Save Me; Summary; CHAPTER 7: LET THE MUSIC PLAY; Handling Audio; Playing Music with MediaPlayer; Do You Mind? I'm Playing Music Here; Background Music; Song Collections; Visualizations | |
505 | 8 | |a SoundEffectSoundEffectInstance; XACT 3.0; Recording Audio; The Microphone Class; Saving and Retrieving Captured Audio; Summary; CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE; Creating the Game; Screens; Screen.cs; ScreenStateSwitchboard.cs; Title.cs; Sprite.cs; Background.cs; Content; Game1.cs; Text.cs; screenFont.spritefont; Button.cs; The Input Wrapper; GameInput.cs; GestureDefinition.cs; Input.cs; TouchIndicator.cs; TouchIndicatorCollection.cs; Adding Sounds and Music; Music.cs; SoundEffects.cs; More Screens; MainGame.cs; InGameMenu.cs; GameOver.cs; Coding the Main Game Screen; Road.cs | |
546 | |a English. | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
630 | 0 | 0 | |a Microsoft XNA (Computer file) |
630 | 0 | 0 | |a Windows phone (Computer file) |
630 | 0 | 7 | |a Microsoft XNA (Computer file) |2 blmlsh |
630 | 0 | 7 | |a Windows phone (Computer file) |2 blmlsh |
630 | 0 | 7 | |a Microsoft XNA (Computer file) |2 fast |
630 | 0 | 7 | |a Windows phone (Computer file) |2 fast |
630 | 0 | 7 | |a Microsoft XNA (Computer software) |2 sears |
630 | 0 | 7 | |a Windows phone (Computer software) |2 sears |
650 | 0 | |a Video games |x Programming. | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Windows Phone 7 |2 gnd | |
650 | 7 | |a XNA Game Studio 4.0 |2 gnd | |
650 | 7 | |a Computer games |x Computer software. |2 sears | |
650 | 7 | |a Computer games |x Design. |2 sears | |
700 | 1 | |a Clingerman, George W. |4 aut | |
700 | 1 | |a Germishuys, Pieter. |4 edt | |
758 | |i has work: |a Professional Windows Phone 7 Game Development (Work) |1 https://id.oclc.org/worldcat/entity/E39PCXCyjdmq8W69hgBTfBTtBq |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Williams, Chris G. |t Professional Windows Phone 7 game development. |d Indianapolis, IN : Wiley, ©2011 |z 9780470922446 |w (DLC) 2011920609 |w (OCoLC)642840202 |
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