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Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 /

Annotation

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Williams, Chris G., Clingerman, George W. (Autor)
Otros Autores: Germishuys, Pieter (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : Wiley Pub., ©2011.
Colección:Wrox professional guides.
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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100 1 |a Williams, Chris G. 
245 1 0 |a Professional Windows Phone 7 game development :  |b creating games using XNA Game Studio 4 /  |c Chris G. Williams, George W. Clingerman ; technical editor, Pieter Germishuys. 
246 3 0 |a Windows Phone 7 game development 
260 |a Indianapolis, Ind. :  |b Wiley Pub.,  |c ©2011. 
300 |a 1 online resource (xxvii, 524 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Wrox professional guides 
520 8 |a Annotation  |b Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. 
505 0 |a PROFESSIONAL Windows® Phone 7 Game Development; CONTENTS; INTRODUCTION; CHAPTER 1: GETTING TO KNOW THE WINDOWS PHONE 7 DEVICE; Minimum Specifications; Chassis Design; Screen Resolution; Phone Features; Capacitive Touch; Sensors; Accelerometer; aGPS; Compass; Light Sensor; Proximity Sensor; Digital Camera; DirectX 9 Acceleration; Face Buttons; Back Button; Start Button; Search Button; QWERTY Keyboard; Software Features; Start and Lock Screens; Hubs; People Hub; Pictures Hub; Music + Video Hub; Games Hub; Marketplace Hub; Office Hub; Other Applications; Summary; CHAPTER 2: GETTING STARTED 
505 8 |a Getting the Tools You NeedMeeting the System Requirements; Satisfying the Developer Requirements; What You Get; XNA Game Studio 4.0; Creating Your First Project; Spotting Differences Between the Windows Phone Game and Other XNA Game Projects; Setting Up a Windows Phone Device; Using the Windows Phone Emulator; Using Command-Line Options; Summary; CHAPTER 3: ORIENTATION; Device Orientation; Setting Device Orientation; Hardware Scaling; Automatic Rotation; Detecting Device Orientation; Running in Full-Screen Mode; Phone Title-Safe Area; Accelerometer; AccelerometerSample; Summary 
505 8 |a CHAPTER 4: TOUCH INPUTResponding to Touch Events; Overview of Touch Interfaces; Detecting Touch Input; Detecting Gestures; Tap; DoubleTap; Hold; HorizontalDrag; VerticalDrag; FreeDrag; DragComplete; Flick; Pinch; PinchComplete; Seeing Results; Custom Gestures; Designing for Touch Games; Remember Your Platform; Design for the Right Resolution; Be Consistent and Predictable; The Soft Input Panel (SIP); Summary; CHAPTER 5: GIVE ME YOUR INPUT; Building the Input Management System; Input.cs; GestureDefinition.cs; GameInput.cs; TouchIndicator.cs; TouchIndicatorCollection.cs 
505 8 |a Using the Input Management SystemActions.cs; Game1.cs; Summary; CHAPTER 6: THE STATE OF THINGS; Game State; Managing Game State; Option 1: Boolean Flags; Option 2: Enumerations; Option 3: Object-Oriented; Handling Multiple Layers of Screens; Phone Hardware Events; Detecting the Back Button; Overriding the Back Button; Game, Interrupted; Notifications and Temporary Interruptions; Game-Stopping Events; Somebody Save Me; Summary; CHAPTER 7: LET THE MUSIC PLAY; Handling Audio; Playing Music with MediaPlayer; Do You Mind? I'm Playing Music Here; Background Music; Song Collections; Visualizations 
505 8 |a SoundEffectSoundEffectInstance; XACT 3.0; Recording Audio; The Microphone Class; Saving and Retrieving Captured Audio; Summary; CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE; Creating the Game; Screens; Screen.cs; ScreenStateSwitchboard.cs; Title.cs; Sprite.cs; Background.cs; Content; Game1.cs; Text.cs; screenFont.spritefont; Button.cs; The Input Wrapper; GameInput.cs; GestureDefinition.cs; Input.cs; TouchIndicator.cs; TouchIndicatorCollection.cs; Adding Sounds and Music; Music.cs; SoundEffects.cs; More Screens; MainGame.cs; InGameMenu.cs; GameOver.cs; Coding the Main Game Screen; Road.cs 
546 |a English. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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630 0 0 |a Microsoft XNA (Computer file) 
630 0 0 |a Windows phone (Computer file) 
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650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
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650 7 |a XNA Game Studio 4.0  |2 gnd 
650 7 |a Computer games  |x Computer software.  |2 sears 
650 7 |a Computer games  |x Design.  |2 sears 
700 1 |a Clingerman, George W.  |4 aut 
700 1 |a Germishuys, Pieter.  |4 edt 
758 |i has work:  |a Professional Windows Phone 7 Game Development (Work)  |1 https://id.oclc.org/worldcat/entity/E39PCXCyjdmq8W69hgBTfBTtBq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
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