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110613s2011 xx o 000 0 eng d |
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|a EBLCP
|b eng
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|a 9780203828571
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|a 0203828577
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|a (OCoLC)730151723
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|a QA76.9.H85C74 2011
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|a 006.8
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|a UAMI
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|a Ensslin, Astrid.
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|a Creating Second Lives :
|b Community, Identity and Spatiality as Constructions of the Virtual.
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|a Hoboken :
|b Taylor & Francis,
|c 2011.
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|a 1 online resource (241 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Book Cover; Title; Copyright; Contents; Figures and Tables; Acknowledgements; Introduction; Part I: Creating Second Communities; 1 Liberate your Avatar: The Revolution Will Be Socially Networked; 2 An Imagined Community of Avatars?: A Theoretical Interrogation of Second Life as Nation through the Lens of Benedict Anderson's Imagined Communities; 3 Programming Processes: Controlling Second Lives; Part II: Creating Second Identities; 4 Embodiment and Gender Identity in Virtual Worlds: Reconfiguring Our 'Volatile Bodies'; 5 The Body of the Avatar: Constructing Human Presence in Virtual Worlds.
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|a 6 The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game WorldsPart III: Creating Second Spaces; 7 Second Chances: Depictions of the Natural World in Second Life; 8 Avatar Needs and the Remediation of Architecture in Second Life; 9 The Event of Space: Defining Place in a Virtual Landscape; Afterword: Virtual Worlds and the Research Question; Contributors; Index.
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|a This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically€in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its€goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, wh.
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|a Print version record.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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|a Human-computer interaction.
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650 |
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|a Virtual reality.
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650 |
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|a Online social networks.
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650 |
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|a Online identities.
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650 |
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|a Second Life (Game)
|x Social aspects.
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650 |
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|a Avatars (Virtual reality)
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650 |
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4 |
|a Avatars (Computer graphics)
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650 |
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4 |
|a Human-computer interaction.
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650 |
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4 |
|a Online identities.
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650 |
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4 |
|a Online social networks.
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650 |
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4 |
|a Second Life (Game)
|x Social aspects.
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650 |
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|a Virtual reality.
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650 |
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|a Computer science.
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650 |
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|a Mining engineering.
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650 |
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|a Réalité virtuelle.
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650 |
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|a Réseaux sociaux (Internet)
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650 |
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|a Identité numérique.
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650 |
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|a Second Life (Jeu)
|x Aspect social.
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650 |
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6 |
|a Avatars (Infographie)
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650 |
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|a virtual reality.
|2 aat
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650 |
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7 |
|a Avatars (Virtual reality)
|2 fast
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650 |
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7 |
|a Human-computer interaction
|2 fast
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650 |
|
7 |
|a Online identities
|2 fast
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650 |
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7 |
|a Online social networks
|2 fast
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650 |
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7 |
|a Virtual reality
|2 fast
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650 |
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|a Sociala nätverk online.
|2 sao
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650 |
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|a Virtuell verklighet.
|2 sao
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650 |
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|a Människa-dator-interaktion.
|2 sao
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700 |
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|a Muse, Eben.
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758 |
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|i has work:
|a Creating second lives (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCYX6D3gJBp6bXcBydwJX7d
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
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|i Print version:
|a Ensslin, Astrid.
|t Creating Second Lives : Community, Identity and Spatiality as Constructions of the Virtual.
|d Hoboken : Taylor & Francis, ©2011
|z 9780415884204
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856 |
4 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=692388
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL692388
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994 |
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|a 92
|b IZTAP
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