Cargando…

Creating Second Lives : Community, Identity and Spatiality as Constructions of the Virtual.

This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically€in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The b...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Ensslin, Astrid
Otros Autores: Muse, Eben
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken : Taylor & Francis, 2011.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 EBOOKCENTRAL_ocn730151723
003 OCoLC
005 20240329122006.0
006 m o d
007 cr |n|---|||||
008 110613s2011 xx o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d OCLCQ  |d DEBSZ  |d S3O  |d OCLCQ  |d SGP  |d OCLCF  |d OCLCO  |d OCLCQ  |d OCLCO  |d OCLCL 
020 |a 9780203828571 
020 |a 0203828577 
029 1 |a DEBSZ  |b 430988400 
029 1 |a DEBSZ  |b 456481222 
029 1 |a AU@  |b 000055765505 
035 |a (OCoLC)730151723 
050 4 |a QA76.9.H85C74 2011 
082 0 4 |a 006.8 
049 |a UAMI 
100 1 |a Ensslin, Astrid. 
245 1 0 |a Creating Second Lives :  |b Community, Identity and Spatiality as Constructions of the Virtual. 
260 |a Hoboken :  |b Taylor & Francis,  |c 2011. 
300 |a 1 online resource (241 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Book Cover; Title; Copyright; Contents; Figures and Tables; Acknowledgements; Introduction; Part I: Creating Second Communities; 1 Liberate your Avatar: The Revolution Will Be Socially Networked; 2 An Imagined Community of Avatars?: A Theoretical Interrogation of Second Life as Nation through the Lens of Benedict Anderson's Imagined Communities; 3 Programming Processes: Controlling Second Lives; Part II: Creating Second Identities; 4 Embodiment and Gender Identity in Virtual Worlds: Reconfiguring Our 'Volatile Bodies'; 5 The Body of the Avatar: Constructing Human Presence in Virtual Worlds. 
505 8 |a 6 The Grips of Fantasy: The Construction of Female Characters in and beyond Virtual Game WorldsPart III: Creating Second Spaces; 7 Second Chances: Depictions of the Natural World in Second Life; 8 Avatar Needs and the Remediation of Architecture in Second Life; 9 The Event of Space: Defining Place in a Virtual Landscape; Afterword: Virtual Worlds and the Research Question; Contributors; Index. 
520 |a This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically€in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its€goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, wh. 
588 0 |a Print version record. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Human-computer interaction. 
650 0 |a Virtual reality. 
650 0 |a Online social networks. 
650 0 |a Online identities. 
650 0 |a Second Life (Game)  |x Social aspects. 
650 0 |a Avatars (Virtual reality) 
650 4 |a Avatars (Computer graphics) 
650 4 |a Human-computer interaction. 
650 4 |a Online identities. 
650 4 |a Online social networks. 
650 4 |a Second Life (Game)  |x Social aspects. 
650 4 |a Virtual reality. 
650 4 |a Computer science. 
650 4 |a Mining engineering. 
650 6 |a Réalité virtuelle. 
650 6 |a Réseaux sociaux (Internet) 
650 6 |a Identité numérique. 
650 6 |a Second Life (Jeu)  |x Aspect social. 
650 6 |a Avatars (Infographie) 
650 7 |a virtual reality.  |2 aat 
650 7 |a Avatars (Virtual reality)  |2 fast 
650 7 |a Human-computer interaction  |2 fast 
650 7 |a Online identities  |2 fast 
650 7 |a Online social networks  |2 fast 
650 7 |a Virtual reality  |2 fast 
650 7 |a Sociala nätverk online.  |2 sao 
650 7 |a Virtuell verklighet.  |2 sao 
650 7 |a Människa-dator-interaktion.  |2 sao 
700 1 |a Muse, Eben. 
758 |i has work:  |a Creating second lives (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCYX6D3gJBp6bXcBydwJX7d  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Ensslin, Astrid.  |t Creating Second Lives : Community, Identity and Spatiality as Constructions of the Virtual.  |d Hoboken : Taylor & Francis, ©2011  |z 9780415884204 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=692388  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL692388 
994 |a 92  |b IZTAP