Digital Games and Learning.
The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game app...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
London :
Continuum International Pub. Group,
2011.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Acknowledgements; Notes on Contributors; Foreword; Introduction: Digital Games and Learning; Part 1 THEORIA THEORETICAL POSITIONS; Part 2 CULTURA CULTURAL PERSPECTIVES; Part 3 PRAXIS THEORY INTO PRACTICE; Index.